Re: Random Questions
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.
1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.
2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.
3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.
4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.
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