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Old May 26th, 2008, 07:36 AM

Xietor Xietor is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

Actually, if someone is stuck with EA pan, I would change them a bit to compensate for the loss of free spawn, and i have consulted with QM about how already. A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.

But Baruk and dryunda have saved me the trouble of modding EA Pan by picking LA Abysia and LA Mictlan respectively(: And I so looked forward to my modded Minataur Warriors spanking your Niefel Giants Dr. P(:
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Old May 26th, 2008, 10:53 AM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.

Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.
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Old May 26th, 2008, 02:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Xietor said:
A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.
Actually, I agree with Dr. P, it's not really necessary. As I said though, if you're really set on doing something, I think slightly reducing the cost of pans to account for losing the maenad power seems most reasonable.
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