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May 25th, 2008, 09:07 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Mega Age II -Kingmaker(full) Race selection
I guess you would have to add at least recruitable tartarians for MA Man to make it strong enough to be useful 
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May 25th, 2008, 09:37 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
Herode, Yomi is actually the worst possible example to use as to why Ulm should not get a leader of both men and undead.
Yomi was given a specific demon general that can lead 120 men and 70 undead.
Be that as it may, the people have spoken!

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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 12:33 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Mega Age II -Kingmaker(full) Race selection
I think giving something to Man is a good idea, as it non diverse and weak magic (out of capitol mapmove 1 and old crones) makes it a very bad nation for long/big games (and the little thugable knight don't look too powerful).
On the other hand LA Ulm look like a good nation for big games, with the vampire based blood strategy, so I'm not sure it needs something.
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May 25th, 2008, 12:35 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Mega Age II -Kingmaker(full) Race selection
This one is a hero. But as for regular commanders I was talking, the Dai Oni leads 20 men only, and the Oni General 10.
But yes, this hero is pretty cool ^^ (and boostable)
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May 25th, 2008, 01:34 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 02:16 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Mega Age II -Kingmaker(full) Race selection
Please let me know the details of the research mod when you find them out. It effects how I make my pretender.
Jazzepi
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May 25th, 2008, 02:17 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Mega Age II -Kingmaker(full) Race selection
LA Ulm gets the national spell Sanguine Heritage, which brings a commander with loads of all kinds of leaderships. Only thematic for vampires to lead their undead forces...
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May 25th, 2008, 02:55 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
and which of their mages can cast it? if they face a bless rush they likely need someone to lead the undead in the 1st year, not down the road. heh. 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 03:10 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Mega Age II -Kingmaker(full) Race selection
If they face a bless rush in the first year, they might not need to ferry the undead very far. 
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May 26th, 2008, 05:40 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Xietor said:
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
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Ha, ooops ! True, I just forgot this one 
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