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  #1  
Old May 31st, 2008, 08:57 AM
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Default Re: What could we steal from other fantasy games..

Quote:
Twan said:
I mean, if I'm a quasi god and forge a relic I can't see why its description say its a legendary item someone else has made (what all artefacts description do). For me there is a thematic inconsistency here.
"The Sword of Elendil was forged anew by Elvish smiths...
...Very bright was that sword when it was made whole again; the light of the sun shone redly in it, and the light of the moon shone cold, and its edge was hard and keen. And Aragorn gave it a new name and called it Andúril, Flame of the West."

"The Summit was forged anew by Master Smiths... ... Very bright was that axe when it was made whole again; the light of the sun shone redly in it, and the light of the moon shone cold, and its edge was hard and keen. And Plaguetongue gave it a new name and called it Urist, The Hungry Dwarf."

Not being able to ACTUALLY rename them is a pity, but it isn't that important either.
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Old May 31st, 2008, 10:50 AM
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Default Re: What could we steal from other fantasy games..

Elder Scrolls: Oblivion actually has a very good spell creation and item creation system. It allows for a huge variety of new content but hard caps the bonuses in such a way that very few items are actually overpowered. Dominions could definitely use a modified version of that.
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Old May 31st, 2008, 11:06 AM

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Default Re: What could we steal from other fantasy games..

I quite like what NT jedi said, some point points I think.

I'm quite fond of the current system myself, I love MoM and AoW don't get me wrong, but I like the item of preset items you can forge, maybe just have more of them? I don't know though, I'm still new to it all, although I must say, if there was some sort of ingame option to remove spells you don't want in you game, I'd like that, I'm more of a troop/command player, once it gets into the "MEGA DEATH RAYS OF DOOM!" stuff I sorta loss interest, mind you that could be done with a mod or two, but I'd still like the option.

Anyway more on topic I loved MoM/AoW plane shift, although it wouldn't be possible with current dom (I don't think at least, maybe I'm wrong...) I'd love to see it, I always play huge maps, and it would make them that much bigger, mind you, the bigger the map the longer it takes and likely to get abit dull after awhile, but something I thought of when I first started up the game might come in use...

Age changes, now when I played my first game I went the snow giants in EA, and I thought "Damn, I want the design points from cold scale 3, but MA snow guys like cold 2, not 3, so I'll go with 2 so that mid game I'm not freezing.."

I honestly thought that as time went on, the ages changed, I think that might be cool though, set it as a option in game creation, play say 60-odd turns as a EA nation, then it becomes it's MA one, you keep your old units, but times change and you can't make them anymore, sorta add something to it, or at least I'd think so...
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Old May 31st, 2008, 12:36 PM
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Default Re: What could we steal from other fantasy games..

I agree about official in-game diplomacy. Another good thing would be a possibility to save (at least) diplomatic messages for future turns. So players could remember exact terms of their agreements.
Another one - though I don't think it's possible under this engine - would be a possibility to order commanders to move into remote provinces which would take more than 1 turn...
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