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June 3rd, 2008, 10:27 AM
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Sergeant
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Join Date: Jan 2004
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Re: What could we steal from other fantasy games..
Repeat Commander Recruitment.
Fleeing from assassination is not fatal in your own territory.
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June 3rd, 2008, 01:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: What could we steal from other fantasy games..
Making fleeing from assassination non-fatal would make assassination pretty useless, wouldn't it? Only flying assassins would ever kill anybody.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 3rd, 2008, 01:44 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: What could we steal from other fantasy games..
Well, attacks on commanders in the field could still work.
Mages aren't much use in battle if you script them to retreat.
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June 3rd, 2008, 04:13 PM
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Sergeant
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Join Date: Jan 2004
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Re: What could we steal from other fantasy games..
1st -
Assassination is almost too powerful as it is right now. Please note i said "almost".
2nd -
Retreating because of a lucky hit breaking morale is frankly the most frustrating thing in Dominions. Nothing ruins a game like a horror causing your Pretender to retreat, even if the horror can't actually beat your Pretender in combat, or your assassin just running away to his death because of a lucky shot. If it's a fight to the death, they sure don't act like they know it.
3rd -
This would probably break the Deathmatch minigame.
OTOH, i'd like to see recruitable assassins be allowed to use a few stealthy troops during the attempts as well. It would make recruitable assassins a whole lot less sucky, and give new life to marginal units like shades. Of course, as a band, they would be easier to find and kill with patrollers...(i'm not a big fan of the +10 scout stealth buff recently either).
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June 3rd, 2008, 04:54 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: What could we steal from other fantasy games..
Well, I guess if you're worried about retreating you could equip your pretender with a Slave Collar.
(I thought pretenders and prophets had Morale 30, anyway. Is this not the case when they fight Doom Horrors, or does Fear override Morale 30?)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 30th, 2008, 08:30 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
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Steal? THEY must steal ^^
Quote:
SsSam said:
[...] allowing the user to see what you can build in your national capital during pretender construction. Yeah after playing a game with a nation I won't need this, but that doesn't help me when I start. (What paths are available to my mages? what units are sacred? What kind of commanders/scouts do I have? What are my unit's strengths? What are capitol only builds?)
[...]My mage has found a gem producing site by spell X. On a large map I now have to find my way to the nation screen and find the province and then mouse over what that site is. Ordering that province list would be a start. Hypertext from the message list would be even better. [...]
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Quote:
Dragar said:
[...]
Repeat build - setting a province to recruit the same units each turn until you change it.
Repeat forge - as above, would be a great time saver with some of the mass produced items especially.
[...]
Battle reports - More detail on the units present and numbers of each type killed, not just overall numbers. Watching every battle is time consuming, having enough summary information would reduce the number we need to watch. Also when capturing a fortress or an assassination fight, no detail is given at all in the sense of a normal battle.
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I agree with those. Actually, the best thing the game could use are time-savers like monthly forging and building, which should be easy and nice to do.
Second place, but I understand it could be very time consuming for the programmers so I don't think we will never see it, is the easier approach to nations for new players SsSam was talking about. As we know, the most of the winning chances come from creating an appropriate pretender + focusing from the very start on a research strategy. So, a much deeper "nation overview initial window" showing recruitables and national summons would be GREAT - ESPECIALLY PRINTABLE ^^ - everyone could use it together with the grimoire for building his strategy even before the very game begins.
For the other comments - as well as the title of the thread about "stealing something from other fantasy games" (i know it's prolly at least a bit ironic ^^) - well... I find Dom3 extraordinary this way - i don't think adding something else (like further forging possibilities)would make the game better than it actually is - and other "fantasy games" SHOULD STEAL A LOT FROM DOMINIONS 3 TO BECOME A LITTLE DEEP (well, actually i hope nobody steals nothing 4 real ^^)
Peace everybody
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IN UN LAMPO DI GLORIA!
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June 30th, 2008, 08:54 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: What could we steal from other fantasy games..
Quote:
MaxWilson said:
Well, I guess if you're worried about retreating you could equip your pretender with a Slave Collar. 
(I thought pretenders and prophets had Morale 30, anyway. Is this not the case when they fight Doom Horrors, or does Fear override Morale 30?)
-Max
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Morale 30 just means you aren't very likely to retreat. It has no special properties beyond that.
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June 30th, 2008, 09:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: What could we steal from other fantasy games..
Quote:
Sombre said:
Morale 30 just means you aren't very likely to retreat. It has no special properties beyond that.
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Yes it does. The game treats it as unbreakable morale, so it won't target spells like Panic, Terror etc at units with morale 30.
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