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Old June 5th, 2008, 06:23 PM

MaxWilson MaxWilson is offline
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Default Re: Flying and Seiges

Each squad picks its target indepently. You have a better chance of some of them making it into the castle if you have many squards all set to "Attack Rear" than if there's just one big one. Like Sombre said, if they pick a target squad that's in melee they'll just line up at the gate with everyone else.

(Actually, "Attack Archers" may be a better bet than "Attack Rear".)

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Old June 5th, 2008, 06:43 PM

Ironhawk Ironhawk is offline
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Default Re: Flying and Seiges

Max: Attack Archers was actually the order used in this case. Well, Hold and Attack Archers. But, while there were archers still alive on the field, they were not attacked.

K: Not sure what kind of castle. Whatever (LA) Utgard's capital is.
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Old June 5th, 2008, 07:04 PM
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Default Re: Flying and Seiges

Quote:
Ironhawk said:
Max: Attack Archers was actually the order used in this case. Well, Hold and Attack Archers. But, while there were archers still alive on the field, they were not attacked.

K: Not sure what kind of castle. Whatever (LA) Utgard's capital is.
Fortified City if memory serves...
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Old June 5th, 2008, 07:17 PM

Ironhawk Ironhawk is offline
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Default Re: Flying and Seiges

All the details aside, the feeling I'm getting is that no one else is having trouble using flyers in sieges, is that correct?

If so, can you tell me generally the size of your force compared to the defenders? How many flying squads do you use? How many units in each squad? Where do you place your flying squads? What orders do you use?
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