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June 7th, 2008, 09:34 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: RAND REDUX
Ano bumped the old thread, i think he's also interested.
Whats up with Jurri?
Wasn't it ironhawk who was late to join in the last game and we promised to ask him before starting a new one? (i'm not sure it was RAND)
I would really like to see a big amount of experienced players in this game! 
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June 7th, 2008, 09:57 AM
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Sergeant
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Join Date: Feb 2008
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAND REDUX
Is this game open to anyone or are the players already selected(the list in the OP)?
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June 7th, 2008, 10:05 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND REDUX
@ Zenzei: The game is currently full, but I will put you on the waiting list, Zenzei, if that changes.
@ Calmon: Jurri is taking a break for now. Ano was originally going to play, but it's my understanding that he'd rather not play if the CB mod is used. I don't think Ironhawk likes RAND games (it was the Alexander game that he was late for).
Pasha
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June 7th, 2008, 10:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: RAND REDUX
Yeah, just yeah! I just hope I get some decent nation that time, not Atlantis  Hmm... I would be really happy with some resource heavy nation for a change, never really played them.
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June 7th, 2008, 10:15 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND REDUX
I am happy with any victory condition, because I am just hosting. We'll got with whatever the majority of players prefers, if there is a clear preference.
VP's in capitals is a good way to go, of course. Or, we could do a % of provinces with no VP's, etc. Whichever.
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June 7th, 2008, 04:27 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: RAND REDUX
Quote:
PashaDawg said:
I am happy with any victory condition, because I am just hosting. We'll got with whatever the majority of players prefers, if there is a clear preference.
VP's in capitals is a good way to go, of course. Or, we could do a % of provinces with no VP's, etc. Whichever.
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Would something between 60%-70% controlled provinces work?
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June 7th, 2008, 04:41 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND REDUX
I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go.
EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness.
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June 7th, 2008, 10:22 AM
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Sergeant
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Join Date: Feb 2008
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAND REDUX
@Pasha: Okay
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June 7th, 2008, 04:22 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: RAND REDUX
I'm gonna put in a vote for Cap-VPs. They're important enough provinces that doming them isn't unreasonable once it's late enough in the game where a teleport strike force could happen, and they'll come with a fort unless someone goes crazy with the whole scorched earth thing. Unforted VPs just beg for aerial assault.
A province % would also be fine, though I'd prefer to see a "take and hold for 3 turns" condition with a reasonable % instead of having to set the % artificially high to make a teleport scenario impractical. Obviously this means there would have to be some hand-counting going on since the game ends immediately otherwise.
I like the cap idea best though, it's more fun having actually important provinces to protect instead of just getting hit by 10 ghost riders and teleporting raiders a turn as the whole world tries to keep your prov count down late game =)
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June 7th, 2008, 10:00 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: RAND REDUX
I really like the old victory condition. 50% of the capital only VPs. I mean the game was far away for being too long and non-fortified VPs can really lead to a frustrating teleport/cloud trapeze attack win. Do you remember our last RAND game? Fomoria (Micah) had won this far earlier by just sending his blessed trapezing giants to any unprotected VP.
Sure he won anyway but it was decided in the endgame.
This game is without fomoria but pythium/marignon angels or just stupid beaming tartarians aren't much better!
And last but not least... thanks for hosting pasha. You do a really great job! 
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