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  #1  
Old June 8th, 2008, 03:24 PM
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Default Re: Conceptual Balance

Fine with 7.
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Old June 8th, 2008, 04:12 PM
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Default Re: Conceptual Balance

I'd just like to check with the experienced crowd (that would be you ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.

Edit: I'm fine with 7 too.
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Old June 8th, 2008, 04:27 PM

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Default Re: Conceptual Balance

Quote:
Amhazair said:
I'd just like to check with the experienced crowd (that would be you ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.

Edit: I'm fine with 7 too.
Nope, I have made an effort to not change magic skills of any mages. I also have not made any items harder to forge, only easier, to avoid 'why can't I forge X' problems. Probably 90% of all changes are simply making things cheaper.

Also: 7 sounds good to me.
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Old June 8th, 2008, 06:04 PM
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Default Re: Conceptual Balance

Okay. Sounds like 7 is the magic number for victory!

If folks aren't strongly against the Shepards of Creation map, then I will look into tweaking it for staring positions. Just no one can whine about their starting position.
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Old June 8th, 2008, 06:08 PM

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Default Re: Conceptual Balance

But Pasha, who would do such a thing? =)
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Old June 8th, 2008, 08:51 PM
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Default Re: Conceptual Balance

Shepherds of Creation is a nice map. Never played it before, but it's easy on the eyes.

I'm a big fan of Parganos myself, but it's too small for this game.
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Old June 10th, 2008, 05:36 PM

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Default Re: Conceptual Balance

Just a reminder for those unfamiliar with CB, the magic scale is much more important than in base game. I'd hate to see someone totally crippled by not realizing it is back to Dom2 levels.
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