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June 8th, 2008, 03:24 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Conceptual Balance
Fine with 7.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 8th, 2008, 04:12 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Conceptual Balance
I'd just like to check with the experienced crowd (that would be you  ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.
Edit: I'm fine with 7 too.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 8th, 2008, 04:27 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance
Quote:
Amhazair said:
I'd just like to check with the experienced crowd (that would be you ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity. 
Edit: I'm fine with 7 too.
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Nope, I have made an effort to not change magic skills of any mages. I also have not made any items harder to forge, only easier, to avoid 'why can't I forge X' problems. Probably 90% of all changes are simply making things cheaper.
Also: 7 sounds good to me.
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June 8th, 2008, 06:04 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Conceptual Balance
Okay. Sounds like 7 is the magic number for victory!
If folks aren't strongly against the Shepards of Creation map, then I will look into tweaking it for staring positions. Just no one can whine about their starting position.
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June 8th, 2008, 06:08 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Conceptual Balance
But Pasha, who would do such a thing? =)
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June 8th, 2008, 08:51 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Conceptual Balance
Shepherds of Creation is a nice map. Never played it before, but it's easy on the eyes.
I'm a big fan of Parganos myself, but it's too small for this game.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 10th, 2008, 05:36 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance
Just a reminder for those unfamiliar with CB, the magic scale is much more important than in base game. I'd hate to see someone totally crippled by not realizing it is back to Dom2 levels.
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