Re: Seduction Value
	
			 
             
			
		
		
		
		Thanks. 
 
I was thinking that I would be happy with 50 to 60 % success rate because I was making a combination unit.  Something not real strong as an assassin, nor real strong as a seductress.  That's why I only went with seduce 11, one more than the default. 
 
I map edited myself to start with 12 of them.  Seemed like a fair test.   
 
If anyone is interested in including an overweight, one-eyed, clapped up hooker with 7 rotten teeth in their next mod, I can send you this darling.  I 'll even forego attribution. 
		
	
		
		
		
		
		
		
			
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				Men do not quit playing because they grow old; they grow old because they quit playing.  
Oliver Wendell Holmes 
			 
		
		
		
		
		
		
	
		
		
	
	
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