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  #1  
Old April 30th, 2002, 07:00 PM

Phoenix-D Phoenix-D is offline
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Default Re: Devnull Mod Gold Version 1.60

Rollo: it will, BUT you have to log on as the host first and press end turn (IIRC) that 'resets' the data files.

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Old April 30th, 2002, 08:56 PM
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Default Re: Devnull Mod Gold Version 1.60

quote:
Originally posted by Phoenix-D:
Rollo: it will, BUT you have to log on as the host first and press end turn (IIRC) that 'resets' the data files.

Phoenix-D



Ah, good to know. That's news to me (obviously ). So, afried, does Phoenix's hint solve your problem?

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Old April 30th, 2002, 09:14 PM
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Default Re: Devnull Mod Gold Version 1.60

There are some data file changes that will prevent any processing of the truns, even by the host. Adding entries to the racial traits file for example.

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Old April 30th, 2002, 09:28 PM

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Default Re: Devnull Mod Gold Version 1.60

True. I forgot about that problem.
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Old May 1st, 2002, 04:11 AM

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Default Re: Devnull Mod Gold Version 1.60

Sorry. I'm just playing single player and it won't let me even load a 1.51 save game (says it is unable to). I re-install 1.51 and I'm good to go.
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Old May 1st, 2002, 10:41 AM
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Default Re: Devnull Mod Gold Version 1.60

I started a new game as soon as DvNM 1.6 came out, and now (about 10 years in) it's shaping up to be a real classic.

I picked a large spiral arm quadrant, hich creates a ring of systems around the edge of the map and a few "branches" leading into the central cluster. I started in a corner with very few colonisable planets (mainly moons) and so I have been making friends with the Phong and developping infrastructure.

Anyway, the Phong just signed a new partnership with a race I haven't met yet and a whole load of star charts became available to me, and it turns out the central systems of the map are infested with giant planet-eating space worms=-)

Thanks for this mod, guys, I'm really going to enjoy it.
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Old May 4th, 2002, 01:36 AM
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Default Re: Devnull Mod Gold Version 1.60

Hi, I wanted to report a problem that I saw with the new Monsters race in DevNullGold160. It seems to be missing some of the graphics files for the raceset. This causes some problems with some of the race viewer utilties out there (like mine). It works but leaves an real ugly hole in the HTML.

I understand this is probably still a work in progress. One suggestion to prevent problems would be just to use placeholder graphics and then as you get the missing ones completed you can add them in 1 by 1.

Thanks,

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