.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2002, 09:16 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Devnull Mod Gold Version 1.60

Hi,
there is a new Version of the Devnull Mod. Now featuring Space Monsters!

short summary:
* added Space Monsters
* two more races updated (UkraTal and XiChung)
* reduced costs of drone engines

DevnullModGold_v1.60

Happy gaming ,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old April 28th, 2002, 09:39 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

What I don't like:

- Lack of Description
- Not much *scary* stuff for monsters.

What I do like:

- Frigging big Space Monster
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #3  
Old April 29th, 2002, 12:28 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

quote:
Originally posted by TerranC:
What I don't like:

- Lack of Description
- Not much *scary* stuff for monsters.

What I do like:

- Frigging big Space Monster



You mean lack of description of the Mod itself or the missing race descriptions of the Monsters? Gosh, I hope it is the latter, because most of the time today I was writing readme files (booooring).

Also what do you mean with *scary* stuff? Something like blood dripping from the monitor and barely clothed college girls running around screaming? Sorry, can't do that (requires hard code changes) .

Rollo

edit: typos
edit: more typos, sigh
edit: even more typos, I give up

[ 28 April 2002: Message edited by: Rollo ]

[ 28 April 2002: Message edited by: Rollo ]

[ 28 April 2002: Message edited by: Rollo ]

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old April 29th, 2002, 03:44 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

I'd say that a little from columm a, a little from columm b.

I don't mind the race descriptions, as they do little good, but on the Monster Habitats and the Monster components don't say anything at all or this:

Monster Claw: Claws for Monsters.

And also some of the abilities on the ships I don't understand.

And what I meant for Scary stuff is... more like unexpected, weird stuff, rather than Godzilla clip-ons. No offense.

But people who worked on this did heck of a good job. It's really fun making a Frigging Huge Monster and using them on neutrals.

__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #5  
Old April 29th, 2002, 05:42 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

I think the Habitat problem is because monsters are supposed to be AI players, human players aren't supposed to ever see those facilities
Reply With Quote
  #6  
Old April 29th, 2002, 06:06 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

Will this change any games running the mod now or can I over write them????
__________________
Kill em all let God sort em out
Reply With Quote
  #7  
Old April 29th, 2002, 07:08 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

TerranC - Hehe, I think now I understand. You are playing as monster, right? It is not supposed to work that way. The monsters were designed to be an AI and make things a little more interesting. Try adding the monsters as a computer player. The monsters will use designs otherwise impossible for an AI (like using 3 or more weapons, special components and so on). I am fairly certain you'll find a few surprises then.

Andres - Yes, you are completely right. Humans would never see a habitat facility, so I didn't bother with descriptions.

mottlee - Hmm, good question. Gee, I am not sure. Let's see what I did:
* added a new racial trait (that will make old .emps obsolete)
* changed requirements for some intel ops and added new tech area (basic intel)
* changed a few components and added a lot new ones to the end of the file
* changed most races AI files in respect to resource production
* maybe some other stuff I can't recall from the top of my head

I would suggest that you rename your old DevnullMod folder and then install the new Version. Try loading the old savegames with the new Version and see what happens. Sorry, I can't be of more help here.

to all - looks like I screwed up a little with my calculations and made monster tech way too cheap . I did most tests with only one planet, 2000 points and under minister control (which means no bonus).
Anyway, in my current actual game I used 3 planets, 3000 points and low AI bonus and the monsters had maxed out their tech by turn 20 OOPS.

I suggest raising the cost of monster tech to a large amount, say 150000.

You can do this yourselves.
1. Find the techarea.txt file in .../DevnullModGold/Data.

2. Change the Last entry to:

Name := Monster Tech
Group := Applied Science
Description := Only for the bad and ugly guys.
Maximum Level := 12
Level Cost := 150000
Start Level := 1
Raise Level := 2
Racial Area := 6
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0


I will test this tonight and make it part of a patch, if more bugs / suggestions come in.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #8  
Old April 29th, 2002, 08:10 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

LOL It IS MONDAY!!!!!!
__________________
Kill em all let God sort em out
Reply With Quote
  #9  
Old April 30th, 2002, 06:47 AM

afried afried is offline
Private
 
Join Date: Dec 2000
Location: Lombard, IL USA
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
afried is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

Seems I can't load v1.51 savegames into v1.60. Is there a fix?
Reply With Quote
  #10  
Old April 30th, 2002, 08:45 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold Version 1.60

quote:
Originally posted by afried:
Seems I can't load v1.51 savegames into v1.60. Is there a fix?


Is this a simultaneous or turn based game? SE4 will not load any simultaneous games after a change of the data files.

Rollo

edited post after second thought

[ 30 April 2002: Message edited by: Rollo ]

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.