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  #1  
Old June 17th, 2008, 12:46 PM

thejeff thejeff is offline
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Default Re: A rounding problem with population

What happens with population decrease?

Is that also the same way, so a population that would drop by less than 10 doesn't drop at all?
Or does the decrease round up, so it drops by 10 every month?
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Old June 17th, 2008, 03:35 PM
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JimMorrison JimMorrison is offline
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Default Re: A rounding problem with population

Quote:
thejeff said:
What happens with population decrease?

Is that also the same way, so a population that would drop by less than 10 doesn't drop at all?
Or does the decrease round up, so it drops by 10 every month?
The game I played through as LA Ermor, I found it ridiculously annoying how long the last 10 or 20 people could hold out. Since even Dom 10 doesn't kill 50% a month, so you get these scruffy little hillpeople, eking out an existence from -I don't know what-. I actually started pillaging to try to get them to go away, it was not an easy task to hit 0 pop.


I do agree though, it seems like it would be simple to add a couple of triggers that just add 10 pop to all provinces under Growth, and remove 10 from all under Death. Yes, this would impact smaller provinces slightly more, as hitting 850 for example would suddenly yield 20 people, which is actually something like 2.2% growth.

Though personally I would love to see population shifts due to happiness and such. So incessant blood hunting in a province would start to scare people away for example. Also a really destructive dominion would herald itself to people outside of it. You might actually realize where LA Ermor is, first because of the enormous waves of refugees flooding into your lands.
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Old June 18th, 2008, 12:59 AM

Loren Loren is offline
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Default Re: A rounding problem with population

Quote:
JimMorrison said:I do agree though, it seems like it would be simple to add a couple of triggers that just add 10 pop to all provinces under Growth, and remove 10 from all under Death. Yes, this would impact smaller provinces slightly more, as hitting 850 for example would suddenly yield 20 people, which is actually something like 2.2% growth.
I'm saying to do this only if the effects of the scale got rounded to zero.

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Though personally I would love to see population shifts due to happiness and such. So incessant blood hunting in a province would start to scare people away for example. Also a really destructive dominion would herald itself to people outside of it. You might actually realize where LA Ermor is, first because of the enormous waves of refugees flooding into your lands.
Yes, I have been thinking something along these lines would be a good idea, also.

Scales, unrest & bad dominions would determine a happiness rating for the province. The greater the happiness difference between a province and it's neighbors and the more people would move. Make LA Ermor's dominion unhappy enough and you could actually get rid of the pop kill effect, just chase them off instead.

Perhaps the pretender's bless would also have an effect. I would think people would prefer to live in a place with a nature bless and certainly wouldn't like a place with a death bless.
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Old June 18th, 2008, 07:55 AM
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Default Re: A rounding problem with population

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Loren said:
I'm saying to do this only if the effects of the scale got rounded to zero.
And I'm saying that when programmers think someone is just "being a bit picky", they often look at the amount of effort required to make the small fix, and tell you not to hold your breath. When it's just inserting a couple of small lines of code that should have absolutely 0 chance of mucking up the rest of the formulas, then you may be in business.


And damn, I didn't think to patrol..... I am always so careful with my little computer people, they're my sweet little digital cows that I milk for gold.
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Old June 18th, 2008, 02:55 AM
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Agrajag Agrajag is offline
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Default Re: A rounding problem with population

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JimMorrison said:
The game I played through as LA Ermor, I found it ridiculously annoying how long the last 10 or 20 people could hold out. Since even Dom 10 doesn't kill 50% a month, so you get these scruffy little hillpeople, eking out an existence from -I don't know what-. I actually started pillaging to try to get them to go away, it was not an easy task to hit 0 pop.
(IIRC) Raise taxes to 200% and start patrolling, as that kills a fixed amount of population per unrest lowered
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