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Old June 18th, 2008, 05:31 AM

MaxWilson MaxWilson is offline
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Default Re: A rounding problem with population

Quote:
B0rsuk said:
Overall, it looks like you're looking for an excuse to justify current mediocrity of growth scale.
I think it's too late to change it now. But it would be sweet if population growth was sort-of inversely proportional to current population size. So a depopulated province should grow much faster provided there's a growth scale. This would both make growth scale more useful and the game more realistic. Win-Win.
I think you're wishing for logistic growth curves like in Master of Orion, where you have a theoretical maximum population and a sort-of-exponential growth rate when there's excess capacity and a diminishing growth rate as you approach capacity.

-Max
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Old June 18th, 2008, 06:59 AM
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Default Re: A rounding problem with population

Just curious, when you get the event where a chunk of population leaves "looking for a better life", do they actually go to other provinces, or simply disappear?
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Old June 18th, 2008, 07:14 AM
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Default Re: A rounding problem with population

I've never seen the "looking for a better life" peons move into another province I controll (but maybe they do with no notification, I don't check every turn the pop in all my provinces(booh, lazy me)).
So we can suppose they all meet ravenous wolves during their travel to a better land.
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