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  #1  
Old June 20th, 2008, 03:51 AM
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Default Re: New Map: Antilarium

Here's the revised map graphic, not that you can tell at this size, but it required way too many months of converting the old original art to vector graphics. In the end, I'm not convinced the overall effect is better, but it's certainly good enough to not get in the way of playing.


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Old June 24th, 2008, 06:02 PM
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Default Re: New Map: Antilarium

i love this map !
I love especially those huge indy armies guarding the special provinces. I have more fun testing out how to beat those guardian armies than beating the AI nations :-)

Please make more maps like this !
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Old June 24th, 2008, 06:39 PM
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Default Re: New Map: Antilarium

I just started an SP game on this map (I don't know how I missed it the first time around). It's very nice. I hope to use the huge indy armies as training for MP games.

One problem I had, though...the start position at 94 has a site modded onto it. This will knock out a national site if a nation has 4 sites (eg, Sauromatia).
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Old June 27th, 2008, 10:59 PM
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Default Re: New Map: Antilarium

hmm. Good point about region 94. I wasn't aware it would have that effect. I'll note that for any future updates.
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Old July 13th, 2008, 03:26 AM
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Default Re: New Map: Antilarium

OK, I'm working on version 3 of this map. Playing around with implementing a custom mod to implement with the map, so now it can contain custom armies and guardians for the Wells, not to mention custom magic sites. It will take a while, so be patient, but I think it will be a big improvement.
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