.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2008, 07:34 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Fatigue

Just a question here:

If a caster can throw it on his own, what happens? My impression is that he will end up at 200 fatigue.

Also, the message before seems to say that the matrixes cast the spell on the mage's turn, not at the beginning of battle. Is that so?

Finally, what happens to the slave matrix if the bearer dies from fatigue? Will my other commanders pick them up?
Reply With Quote
  #2  
Old June 26th, 2008, 07:51 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Fatigue

If a caster casts it without a communion (or a ridiculously high Astral level) he'll max out at 200 fatigue.

I believe the matrix casts at the beginning of the turn. Regardless, it is in effect when the mage casts.
I would just use a matrix for the master and have him act after the slaves, thus getting the full effect of the communion and being able to cast first turn. The slaves would cast Communion Slave normally. (Pythium communicants would also work). Then follow up with Vortex or Antimagic to prevent reprisals.

slave matrices should be treated like any other item when it's bearer dies. Commanders on the winning side have a chance to pick them up.
Reply With Quote
  #3  
Old June 26th, 2008, 07:58 PM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Fatigue

How do you you stop a raging astral mage that is master enslaving your armies after another?
What do you do when he already enslaves 2 big armies and hes stil advancing?
What do you do when you lost your strong mages?
Reply With Quote
  #4  
Old June 26th, 2008, 08:29 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Countering Master Enslave...

Quote:
thejeff said:
Well, in the classic Master Enslave contest, he who goes second has some serious issues to contend with.

First, the defender can cast AntiMagic/Army of Lead to protect both his troops and your former troops, greatly weakening the effect of your Master Enslave.

Second, since his new troops are among your remaining troops (and mages) many of your mages will be attacked or in hand-to-hand and thus less likely to cast what was ordered.

The situation I see counter-Enslaves being useful in is when other counters won't work, e.g. you're Ulm and your troops have low MR even after Antimagic. I don't expect hand-to-hand interference to be a big problem unless you were caught by surprise, in which case you're not using Master Enslave as a counter-tactic anyway. (You may be using it anyway but your forces will be set up differently.) I agree that you're going to have a hard time dealing with counter-countermeasures like Master Enslave + Army of Lead.

But I don't have a good understanding of the endgame anyway.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.