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May 3rd, 2002, 04:19 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: new patch ?
Thanks Belisarius!
But Darn...
quote: 2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
...There goes my instant fighter swarm system defence! 
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May 3rd, 2002, 05:23 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: new patch ?
"Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet."
Doh.
Phoenix-D
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Phoenix-D
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May 3rd, 2002, 05:33 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: new patch ?
quote:
--------------------------------------------------------------------------------
But Darn...
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
...There goes my instant fighter swarm system defence!
--------------------------------------------------------------------------------
Exactly... It was said too into the beta tester's forum.
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May 3rd, 2002, 03:17 PM
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Corporal
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Join Date: Oct 2000
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Re: new patch ?
2. Fixed - Newly launched fighters in a turn-based game will have no movement. The next turn after they are launched, they will receive full movement.
This makes no sense to me either. A newly created ship has full movement on the turn it is "launched". Why don't fighters get to move?
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May 3rd, 2002, 03:25 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: new patch ?
The fighter thing is especially silly when you consider that if you have a carrier handy you move yur new fighters to another point in the system quite easily in the turn they are built anyway.
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May 3rd, 2002, 03:30 PM
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Major
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Join Date: Dec 2000
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Re: new patch ?
quote: Originally posted by Elmo:
2. Fixed - Newly launched fighters in a turn-based game will have no movement. The next turn after they are launched, they will receive full movement.
This makes no sense to me either. A newly created ship has full movement on the turn it is "launched". Why don't fighters get to move?
Because you could exploit the ability by launching fighters, moving them to another carrier/planet, recover the fighters, then launch again WITH FULL MOVEMENT POINTS, repeat as often as possible... it meant that, with proper preparation, a newly launched group of fighters could move across your entire empire in a single turn. Since ships can't be "re-launched", the exploit doesn't apply & it's safe to give ships full movement points as soon as they're built.
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May 3rd, 2002, 03:33 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: new patch ?
The reason it was removed was because it allowed a rather severe exploit in turn based and hot-seat games where you could launch, move half the fighters movement, return, land, launch, do it again until you reached the planets limit of fighters launched in a single turn. Of course this is impossible to do in simultaneous anyway.
Hopefully he will come up with another way to eliminate that and allow fighters to move again the first turn after launched. That is the consensus of the beta team anyway.
Geoschmo
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