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May 4th, 2002, 09:30 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Next patch requests
"ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed)."
Vote to leave that alone.
Things I'd like to see:
-add descriptions in the components.txt for to-hit modifiers! Too many people still underestimate the wave-motion gun because you can't tell it has a + to hit unless you take it into combat and compare or look in the text file.
PHoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 4th, 2002, 10:26 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Next patch requests
I just can't resist the urge to jump in on this!!
(Taz's have notoriously low temptation thresholds)
I'd like to see:
COMPONENTS that can store resources
COMPONENTS that can do research/intel functions
TRANSPORTERS that can steal cargo!
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 4th, 2002, 11:36 PM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Next patch requests
"ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed)."
Why not? space is space
In the real world, during a recent operation, they removed all the fighters off a Navy carrier and loaded it with choppers and made it a huge chopper carrier, because they were more needed than fighters. Part of a carrier's usefullness is its flexibility, so lets not restrict it overly
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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May 5th, 2002, 12:43 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Next patch requests
I was thinking of modding fighter bays to be able to launch both fighters and drones...instead of having two separate launch bays...
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May 5th, 2002, 06:34 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: Next patch requests
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!
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May 5th, 2002, 07:27 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Next patch requests
quote: Originally posted by Jourin:
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!
Me too!!!!
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May 5th, 2002, 08:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Next patch requests
1. Wheel Mouse support
2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.
3. Add Quatum Reactor to Tech that can be excluded from the game during game set up.
5. FIX THE FIGHTER BUG! The error that crashes the game when too many fighters/mines/ships/other are used in combat.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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