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May 6th, 2002, 08:24 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: Next patch requests
1) Research/intel/spaceport ability for components. Just fixed so it works...no extra components need be added. (And Taz's other two ideas.)
2) Restricted tech would be a nice addition.
3) Would like to see a colonization restriction to certain size planets. I.E. Colonization component A can only colonize tiny planets. Would be nice if this could also be expanded to differentiate between planets and moons, but need not be.
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My granddaddy was a toaster.
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May 7th, 2002, 04:51 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Next patch requests
quote: My request can not be done yet.
Yes, it can; it "just" takes a lot more clicks than you want to do. 
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 7th, 2002, 05:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Next patch requests
quote: 2) Restricted tech would be a nice addition.
This can be done now in the game set up. Look
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 7th, 2002, 06:40 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Next patch requests
I doubt that's what he meant. More likely along the lines of "if you take tech A you can't take B" and racial traits that are the same way (there are entries in the racialtraits file for this, they just don't DO anything)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 7th, 2002, 06:48 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Next patch requests
Here's a screwball request:
Add more useless abilities, and keep the ones that currently don't work.
Why? These things are GREAT for getting the AI to do what you want without actually changing components. Add the "palace" ability to a new engine type and suddenly you can call for *just that engine type* (and/or anything else that has that ability.. hmm). Add a variety of useless abilities and the AI can be coerced into adding components it wouldn't normally touch.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 7th, 2002, 08:40 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Next patch requests
quote: Originally posted by Phoenix-D:
Here's a screwball request:
Add more useless abilities, and keep the ones that currently don't work.
Why? These things are GREAT for getting the AI to do what you want without actually changing components. Add the "palace" ability to a new engine type and suddenly you can call for *just that engine type* (and/or anything else that has that ability.. hmm). Add a variety of useless abilities and the AI can be coerced into adding components it wouldn't normally touch.
Phoenix-D
What would be even better is give modders the possibility to create their own "useless" abilities.
Rollo
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May 7th, 2002, 08:40 AM
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Private
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Join Date: Apr 2002
Location: Nebraska
Posts: 49
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Re: Next patch requests
It would be nice in the tactical combat mode if the satellites were evenly distributed around the four corners of the warp point or planet "picture"... rather like the traditional symbol for a castle .. a square with a tower at each of the four corners. In this way you would have 360 degree coverage, instead of the 120 or so you get now.
This would help the AI & occasionally the human player.
Dog
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