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May 10th, 2002, 06:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Next patch requests
A simpler way to simplify the WP creation might be a "Add reciprocal warppoint" checkbox in the window while you are adding the first one.
I agree that the random system generator would be immensely useful.
An option to specify a particular system type would be nice.
IE: - Add "BlackHole 1" system at map position (24,37).
- Add "Binary 3" system at map position (10,12)
Then you get enough control, but with all of the real busywork of planet forming done for you.
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May 10th, 2002, 06:59 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Next patch requests
On the Map editor: Maybe make it more flexible to substitute it as a scenario editors?
For Starcraft (and warcraft I believe) there were Scenario Editors that could make maps and scenarios. (Although lots of people couldn't understand the triggers or how to use them)
Maybe make it so we can add ships, colonies and empires in the map making process?
And also (I know I'm asking a lot here but I feel like Christmas-y) maybe add an option to create systems and warp points in some sort of pattern that you can set; that goes beyond Just setting Spiral Arm galaxy or Midlife galaxy, more like
Make: Spiral Arm
Choke Points: 5-10
Black holes: 10
Nebulas: 30
And so on.
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May 10th, 2002, 07:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Next patch requests
TerranC,
I think a lot of those changes are beyond Aaron's commitment to SE:IV, but would be good ideas for SE:V!
I think the few I suggested would be easy to implement and could even be added for the next patch.
BTW, how's the 40cm of snow? Ha Ha Ha! Maybe the Calgary Flames can shovel it up for you since they have nothing better to do.
[ 10 May 2002, 06:31: Message edited by: Captain Kwok ]
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May 10th, 2002, 04:20 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: Next patch requests
Quote:
Originally posted by Phoenix-D:
[QBNo. Strategic move will ALWAYS give you a certain amount of combat move, and the extra combat move abiltity does not stack.
Phoenix-D[/QB]
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Yes, but you can give an 'engine' Combat movement only (and make it a Base component - checking to see that all other engines are Ship only) and limit it to One Per Vehicle. Then a space station can manuever during combat, but not fly away from the location it was built.
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May 10th, 2002, 04:26 PM
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Corporal
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Join Date: Dec 2001
Location: Omaha, NE
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Re: Next patch requests
I like Ratqueen's idea about the game saving your settings. It would be really cool if I didn't have to go in and change everything every time I started a new game, like add planet names, turn on system grid, turn off galactic map grid.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005529
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May 10th, 2002, 05:01 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Next patch requests
[quote]Originally posted by kalthalior:
I like Ratqueen's idea about the game saving your settings. It would be really cool if I didn't have to go in and change everything every time I started a new game, like add planet names, turn on system grid, turn off galactic map grid.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005529[/QUO TE]
Just like with ship designs: saving empire during the game saves all settings, like turn on system grid, for later use. There is no need to sort out all empire settings every time.
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May 10th, 2002, 10:11 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
Posts: 345
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Re: Next patch requests
Maybe this was mentioned a long time ago somewhere, but it is my only wish. I don't want any of the previous ones I mentioned. If I get this one, I will be the happiest camper in the whole galaxy.
-Take out the requirement that in order to create a constructed planet (i.e a sphereworld) there must be a star present, or at least make it moddable that one needs to be there or not.
Why?
I really don't care about building sphereworlds on anything but a star, but this would allow other designs, smaller designs, to be built as bases anywhere in the system.
Think about it folks. This one small change solves the problem, from a certain point of view, of having facility abilites on vehicles. Not on ships obviously, but on bases, which I think would be the only logical place for say an intel facility.
Yes, this doesn't help the AI, but what mod does really, 'cept the TDM and maybe one or two others.
You'd have to colonize these planet-bases, and their only weapons capabilities would come from WPs, but I sort of like the idea of having to invest population in a base. And the weapons capabilities of such a base could change with the weather, not needing to retrofit.
Dear Santa,
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