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May 11th, 2002, 09:43 PM
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Private
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Join Date: Feb 2001
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Re: Next patch requests
Catain Kwok, I agree and for that reason I don't use tactical combat any more. But what I am trying to do here is suggest that Malfador improve AI strategical combat by using some simple moves of the kind that a human would use in tactical combat, thus evening the playing field a little.
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May 14th, 2002, 01:19 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Next patch requests
Quote:
The cleanest example is in attacking a stationary target which has a certain range, say a WP or a ship with engines knocked out. The human moves into range, shoots and moves back to distance (1+opponent's range). It seems trivial, but the AI now sits still within a planet's range and lets himself get knocked to pieces unnecessarily
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I have lost planets to unmodded, standard AIs that did exactly what you describe.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 14th, 2002, 04:32 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Next patch requests
The destrutction of ion stroms is still not reported in the log.
Sometimes, the ministers add itens ti queues of shipyards under human control (example: i use some space stations with huge cargo capability to build units in a loop, not minister controled of course, and sometimes appear ships/etc added to the queue.
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May 14th, 2002, 05:24 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Next patch requests
If the Intelligence make a ship turn to us, in the log they report it but the go button take us to the place it appenned and not to the ship itself.
I think need to be fixed.
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May 14th, 2002, 05:50 AM
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Colonel
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Join Date: Jan 2001
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Re: Next patch requests
I always felt that the possibility of "move-fire-move" was problematic and opened the possibility of very unbalanced combats. Personally I would prefer that the ships can't move any more (only in the same combat turn of course) after they fired. That was the rule in SE III and I don't see the reason why MM changed this.
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