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July 23rd, 2008, 07:50 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Marignon Man at Arms
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.
Also they did not fight, so we can remove them altogether. Problem solved 
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July 23rd, 2008, 07:58 PM
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BANNED USER
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Re: Marignon Man at Arms
Hahah.
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July 23rd, 2008, 08:59 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Marignon Man at Arms
There are what I would consider modern equivalents to the flagellant and I can easily see where permanent afflictions could result in cases where the individual went to the extremes. Search for "Day of Ashura" on Google and YouTube if you have a strong stomach.
Regardless, the flagellant is one of my favorite units in Dom3. 
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July 23rd, 2008, 09:21 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Marignon Man at Arms
Yeah, I'm sure a whip with thorns and nails on it beating on your back all day, or walking with hooks on your skin lashed to ropes lashed to a stone, doesn't damage your body greatly. Actually, this causes you 6 wings to come out from your body. Yeah, you become a Seraph!
P.S. Yes, they were this creative and even more, medieval compendia and paintings are quite clear. 
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IN UN LAMPO DI GLORIA!
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July 23rd, 2008, 10:43 PM
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BANNED USER
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Join Date: May 2004
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Re: Marignon Man at Arms
Quote:
Kristoffer O said:
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.
Also they did not fight, so we can remove them altogether. Problem solved
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Feel free KO. They are useless.
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July 24th, 2008, 02:25 AM
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Lieutenant General
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Join Date: May 2008
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Re: Marignon Man at Arms
I would maybe suggest that the Flagellants for Marignon be a different unit than the free ones you get from general rabble wandering in the woods.  But just give them slightly higher Str and HP perhaps, to reflect how their discipline hardens their body, if they are lucky enough not to ruin it.
But, not married to that idea, just suggesting the possibility. 
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July 24th, 2008, 02:42 AM
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General
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Re: Marignon Man at Arms
Actually, Lizard King, that sounds like a very good idea for the Flagellants of Marignon.
As far as the move 2 for the Man at Arms, I am really just trying to suggest some meat shield unit should be able to move with the crossbowmen, who are the heart of the Marignon corps. Currently, none of the infantry can keep up with the crossbowmen (all are move 1, crossbowmen are move 2).
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 24th, 2008, 03:26 AM
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Re: Marignon Man at Arms
well the flaggellants are move 2. iirc.
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July 24th, 2008, 03:37 AM
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Lieutenant General
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Re: Marignon Man at Arms
It does actually make some sense that they would have an infantry unit that can map move 2. Even if it means that army can't be actually traveling WITH the mages, it doesn't preclude them moving up as reinforcements.
If the Man at Arms, perhaps they could be given a slightly better shield, but lighter armor? I would slightly prefer the MaA to be really heavy "Imperial Guard" types, but since all of the other infantry are basically identical other than weapon, it seems the easiest way to resolve it.
While trying to avoid the "every nation should play the same" stigma that we've been battling lately, I would actually be willing to make the assertion that every nation should have at least 1 national infantry with Prot >10 that has Map Move of 2.  Flavor can get you a loooooong way, but there are other factors as well.
Hell, could even give them some kind of Levy Spear to fill the gap. It doesn't necessarily have to be their best guys.  Though, light armor + big shield appeals to me for sure.
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July 24th, 2008, 05:10 AM
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Major
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Re: Marignon Man at Arms
I also think that an idea of Flagellants having better Morale & MRE is quite logical. Plus better HPs than human norm possibly. These would compensate for afflictions and, I think, make them viable again..
Considering lightly armored infantry for Marignon - I don't know whether developers think it thematic, but there WERE infantry of such kind in late-Medieval Spain (16th century). They had light armor, medium shield called rondache (sp?) and espada - weapon close to Italian rapier. They were quite effective against enemy pikemen and used to clear way for their own...
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