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  #1  
Old July 30th, 2008, 06:36 PM
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Default Re: Wandering Indy Commander

Really awesome discovery. GJ
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  #2  
Old July 30th, 2008, 06:38 PM

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Default Re: Wandering Indy Commander

you could just set them randomly on maps for fun... or let about 100 seraphs with the boots start somewhere and see what happens
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old July 30th, 2008, 06:53 PM
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Default Re: Wandering Indy Commander

Aezeal, that was more my thought - I wasn't really planning anything strategic, just adding an element of randomness to a mapmod. It could certainly add a "theme" to a mod by sprinkling random commander-heroes about where they can't be predicted!
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Old July 30th, 2008, 09:47 PM
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Default Re: Wandering Indy Commander

THANK YOU.

Yes some sort of a flavorfull SC could be given the boots. After the standard wearing time then the curse would kick in causing him to become a player-created timed events. Rather like the Bogus group showing up.

Kindof like what I do by giving Eater of the Gods to an AI nation.
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Old July 30th, 2008, 09:52 PM
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Default Re: Wandering Indy Commander

Hey Psientist,
You found it. Do you want to write this up as an add file to the SemiRand program? What would be a good surprise SC? I suppose there are plenty of SC builds in the forum we could use.

What other things have timers on them. I know of the pelt that makes them a were. Thats kindof cool because you can give an AI some sort of really cool non-moving thing with lots of magic, and have it become mobile later in the game.
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Old July 31st, 2008, 12:24 AM
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Default Re: Wandering Indy Commander

Gandalf:
Yeah, I'll make a contrib if you're patient (work busy now)... but I won't mind if you go ahead without me! I've done a bunch of experimentation with SC combos, and could gen up some fun ideas... particularly with the new "#onebattlespell" commands which make great possible synergies. I also have recently come up with some great new artwork and pretenders which I haven't posted yet. Do you have a ready link where the contrib specs are?? otherwise I'll look it up when I get some time.

PebbleSkin Suit also transforms. Maybe cat charm?
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Old July 31st, 2008, 12:28 AM
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Default Re: Wandering Indy Commander

hey, here's an idea... in my Mytheology mod, I created some summons spells that create a variety of menhirs / standing stones, each with a different attribute (mostly #copystatted from pretenders) like growth, order, courage, and battle summons (summons shades in battle). Something like those, or with a "#summon" mod that popped around beefing up AI defenses as the game continued would have an impact that outlasted whether or not you actually encountered it during that month!
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