.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old August 14th, 2008, 02:58 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by AreaOfEffect View Post
P.S.: Does anticipatient know some about Abyssia that I don't. I'm personally more worried about Ry'leh and their lack of underwater competition.
Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.

The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.

Jazzepi
Reply With Quote
  #2  
Old August 14th, 2008, 03:01 AM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Jazzepi View Post
Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.

The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.

Jazzepi
But R'lyeh also gets those indy archers.
Reply With Quote
  #3  
Old August 14th, 2008, 03:35 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by konming View Post
But R'lyeh also gets those indy archers.
You're missing the point.

R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield, or has really high protection, besides the meteroite guard, but it's better to just try to get a foot hold on land and build some heavy infantry. And even high protection, unless it's ridiculous Ulm levels, doesn't really protect you as well as having a shield and medium level armor.

Also, on this map, there's far fewer water territories to expand into then a given land nation has if you divide the number of land provinces / # of land players. Additionally, the land provinces are almost always in all directions, meaning you can expand in a concentric circle. On this map, the water nation has to basically expand in a straight line, which is awful because you have to do a lot of troop-time wasting back tracking.

Jazzepi
Reply With Quote
  #4  
Old August 14th, 2008, 03:49 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Jazzepi View Post
R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield
Not true, the little green Hybrid Troopers have a shield. And they're only 5 resources with 13 HP and two attacks. I avoided them for a long time, but that second attack makes them quite effective even against heavier troops - throw around some Body Ethereal or Luck buffing, and you've got a line that can shrug off a whole lot of arrows.
Reply With Quote
  #5  
Old August 14th, 2008, 04:01 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Protection 5?

I don't think that makes them effective arrow catchers.

My point was that R'yleh lacks a really good means of "hey look at me, I'm your front line of shielded troops, we catch arrows".

Jazzepi
Reply With Quote
  #6  
Old August 14th, 2008, 04:07 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Jazzepi View Post
Protection 5?

I don't think that makes them effective arrow catchers.

My point was that R'yleh lacks a really good means of "hey look at me, I'm your front line of shielded troops, we catch arrows".

Jazzepi
< shrug > Doesn't a 4 defense shield protect them from something like 60% of arrows anyways? If you are having purple Starspawns, or Starchildren buffing them, they'll be plenty survivable to most ranged troops, not to mention what they do to infantry.

Believe me, I was skeptical of their usefulness as well, until I decided to build a ton of them to replace my Meteorite Guards I had lost, and couldn't readily replenish. They're quite nice units. Not elite, just quite nice.
Reply With Quote
The Following User Says Thank You to JimMorrison For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.