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				August 14th, 2008, 03:01 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Standards - MA Game (sign-up) 
 
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					Originally Posted by Jazzepi  Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.
 The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.
 
 Jazzepi
 |  But R'lyeh also gets those indy archers.   |  
	
		
	
	
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				August 14th, 2008, 03:35 AM
			
			
			
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 Major General |  | 
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				 Re: Standards - MA Game (sign-up) 
 
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					Originally Posted by konming  But R'lyeh also gets those indy archers.   |  You're missing the point.
 
R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield, or has really high protection, besides the meteroite guard, but it's better to just try to get a foot hold on land and build some heavy infantry. And even high protection, unless it's ridiculous Ulm levels, doesn't really protect you as well as having a shield and medium level armor.
 
Also, on this map, there's far fewer water territories to expand into then a given land nation has if you divide the number of land provinces / # of land players. Additionally, the land provinces are almost always in all directions, meaning you can expand in a concentric circle. On this map,  the water nation has to basically expand in a straight line, which is awful because you have to do a lot of troop-time wasting back tracking.
 
Jazzepi |  
	
		
	
	
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				August 14th, 2008, 03:49 AM
			
			
			
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				 Re: Standards - MA Game (sign-up) 
 
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					Originally Posted by Jazzepi  R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield |  Not true, the little green Hybrid Troopers have a shield.  And they're only 5 resources with 13 HP and two attacks.  I avoided them for a long time, but that second attack makes them quite effective even against heavier troops - throw around some Body Ethereal or Luck buffing, and you've got a line that can shrug off a whole lot of arrows.    |  
	
		
	
	
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				August 14th, 2008, 04:01 AM
			
			
			
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				 Re: Standards - MA Game (sign-up) 
 Protection 5?    
I don't think that makes them effective arrow catchers.
 
My point was that R'yleh lacks a really good means of "hey look at me, I'm your front line of shielded troops, we catch arrows".
 
Jazzepi |  
	
		
	
	
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				August 14th, 2008, 04:07 AM
			
			
			
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				 Re: Standards - MA Game (sign-up) 
 
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					Originally Posted by Jazzepi  Protection 5?    
I don't think that makes them effective arrow catchers.
 
My point was that R'yleh lacks a really good means of "hey look at me, I'm your front line of shielded troops, we catch arrows".
 
Jazzepi |  < shrug >  Doesn't a 4 defense shield protect them from something like 60% of arrows anyways?  If you are having purple Starspawns, or Starchildren buffing them, they'll be plenty survivable to most ranged troops, not to mention what they do to infantry.
 
Believe me, I was skeptical of their usefulness as well, until I decided to build a ton of them to replace my Meteorite Guards I had lost, and couldn't readily replenish.  They're quite nice units.  Not elite, just quite nice.    |  
	
		
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