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Old August 21st, 2008, 06:10 PM
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JimMorrison JimMorrison is offline
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Default Re: Suggestion for new Cave Units.

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Originally Posted by HoneyBadger View Post
Mine too, I'm afraid...

I think prehistoric creatures-atleast in terms of within the last 30,000 years-ought to just show up occasionally as EA Independents-they'd just be survivors. If we ever get a magic system that's Age-specific, then maybe they can be generic summons, also.

Can we currently mod in generic (non national) spells? I think we can...if so, it could be worked around by creating an EA mod with those types of summons.

Maybe someone should just make a Caveman nation and give them prehistoric critter national summons and recruits?

That would be so awesome. "Cromagnia - Land of the Lost"

Sloth riders, and 6 foot dragonflies, and Allosaurs covered in pungi sticks!
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Old August 22nd, 2008, 04:24 PM
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Wrana Wrana is offline
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Default Re: Suggestion for new Cave Units.

What Allosaurs did to you??! :P
Considering initial question - iirc, generic spells can be modded in quite readily. It's adding them for only part of nations which can be tricky...
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