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August 22nd, 2008, 03:33 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by chrispedersen
I've generally found that my placement seems tied to my scales. Ie., if I take drain, death, etc - I typically end up in wastes. If I take heavy growth, I more commonly end up in forests.
Heavy Production = often surrounded by mountains, forests.
Hasn't anyone else noticed the same?
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I do not really think so in this game. There are 12 placement clusters, other than R'lyeh, each cluster is only 2 or 3 provinces. Everyone is guaranteed some plains and some forest/mountain next to his capital.
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August 22nd, 2008, 03:40 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Standards - MA Game (running)
See, I think the program hashes all sites, and ranks them.
It then goes through and assigns the best sites to the the players with the best scales.
I *think* this to be true - it does seem to have variability.
Also, player created starting locations seem to remove some of the benefit of positive scales, by creating more or less equal starting positions (which I don't think is actually intended).
It would be interesting to take a map with 3 sites in wastes, 3 neutral sites, and 3 positive sites - and then take 3 players with +3 +3 +3 scales, 0 0 0 scales and -3 -3 -3 scales
And see where the computer assigned them. I *don't* think its luck.
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August 22nd, 2008, 04:32 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Standards - MA Game (running)
Quote:
Originally Posted by konming
There are 12 placement clusters, other than R'lyeh, each cluster is only 2 or 3 provinces. Everyone is guaranteed some plains and some forest/mountain next to his capital.
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Well, I am just glad that my strat doesn't rely on capital only troops for anything. 5 neighbors, 9/11/16/17/19 resources. One is grass, the other 4 are plains - that's it. :S (Edit - If I had taken Sloth it would be even worse, I'd be buried without being able to build mammoths. It barely works here, so I'm not really complaining, just something you might be wary of next time you do starting positions.)
Oh and last time I played Caelum, it started me in the mountains. I don't think I've noticed too rigid a guideline with that, but it does seem to have a strong tendency towards certain terrain types, with certain nations/scales.
Last edited by JimMorrison; August 22nd, 2008 at 04:37 PM..
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August 22nd, 2008, 05:07 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
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Re: Standards - MA Game (running)
Eh well I do have turmoil but it seems I have even less income than the 25% or whatever penalty would give me from the normal ammount. That and I got hit with a random event that gave me unrest in my capital.. Which sucks even more considering I have luck 3.. just bad bad luck.
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August 22nd, 2008, 05:25 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Re: Standards - MA Game (running)
Quote:
Originally Posted by PsiSoldier
Eh well I do have turmoil but it seems I have even less income than the 25% or whatever penalty would give me from the normal ammount. That and I got hit with a random event that gave me unrest in my capital.. Which sucks even more considering I have luck 3.. just bad bad luck.
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I think luck is seriously screwed. In all the games I take turmoil/luck, I get hit by way more bad events than good.
If you go turmoil 3, and other people go order 3, that's already 40% difference in gold. And Pan starts with woodland citadel, which has only 30 admin, so you lose another 10% compared to a fortified city.
Still, you get all those free menads, so it cannot be that bad. 
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August 22nd, 2008, 05:30 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
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Re: Standards - MA Game (running)
Yeah, I guess by turn 20 I'll have more maenads than I know what to do with. Prob is by then everyone else will have like 20 provinces and I'll still be saving up to buy my second Pan so I can take my 3rd province.. Haha.
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