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August 27th, 2008, 02:41 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: The most dreadful (random) event?
In one of the Mega games, where I took over Aezeal's Shinuyama, my first conflict was with a rather weak helheim... when I got to his cap, it was besieged by the Ancient Presence
he had luck 3 as well, heh
sucked, since it didn't bring me any income once i took it.
In a blitz recently i tried a heavy Van bless... took death and misfortune. My capital has 11k population by turn 4 or 5 ;p
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August 27th, 2008, 04:10 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: The most dreadful (random) event?
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Most events are not restricted by luck/misfortune. The ancient precense is no more connected with misfortune uncommon than other bad rare events. Bad events do happen in lucky lands, just more rarely. It is as I said only Growth and Magic that restricts this event. So if you want to avoid the ancient precense you should avoid a magic growth scale altogether.
"Having waited for hundreds of years, Skögu was finally approached by his former
lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by
killing ten percent of the population."
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The Following User Says Thank You to Kristoffer O For This Useful Post:
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August 27th, 2008, 10:26 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Kristoffer O
"Having waited for hundreds of years, Skögu was finally approached by his former
lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by
killing ten percent of the population."
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Oh that is a beautiful and nasty event. Too cool. 
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August 28th, 2008, 07:37 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: The most dreadful (random) event?
A ruinous event hitting your capital early in SP is no big deal as you can restart.
In MP, it kills a lot of time spent organising the game and the player then has to sign up and go through the fuss for a new one. Also, it potentially unbalances the game as neighbours get additional territory to move into and the first one to the wrecked player probably an early second capital. Banning events on the first 5 turns to prevent this sort of thing could be a solution as players should have a few provinces to survive a crisis by then. But I don't know it's big enough a problem to be worth the effort.
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August 28th, 2008, 09:55 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Agema
A ruinous event hitting your capital early in SP is no big deal as you can restart.
In MP, it kills a lot of time spent organising the game and the player then has to sign up and go through the fuss for a new one. Also, it potentially unbalances the game as neighbours get additional territory to move into and the first one to the wrecked player probably an early second capital. Banning events on the first 5 turns to prevent this sort of thing could be a solution as players should have a few provinces to survive a crisis by then. But I don't know it's big enough a problem to be worth the effort.
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This insanely nerfs GOOD luck scales.
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August 28th, 2008, 01:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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August 28th, 2008, 02:20 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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Yes, you take Misf 3 and tell me how it goes.
I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache.
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August 27th, 2008, 04:22 PM
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General
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Join Date: Oct 2006
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Re: The most dreadful (random) event?
It would be fun if you had a Lernean Hydra hero that, once you were reduced to the last head, it started growing extra heads (like in the Hercules legend). So you'd go from 9 to 1, and then from 1 to 9 
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You've sailed off the edge of the map--here there be badgers!
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August 27th, 2008, 05:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: The most dreadful (random) event?
Well KO I think you should also remove teh events that give 30-50 unrest, halving income from the early turns till like turn 3-5
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 27th, 2008, 06:38 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: The most dreadful (random) event?
Ironhawk:
The bad things are comboes of bad events, like 120 unrest in capitol on turn2... that can really make you lose a game. I don't think Luck scale is good enough at preventing bad events, especially if you expand.
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