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August 27th, 2008, 04:10 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: The most dreadful (random) event?
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Most events are not restricted by luck/misfortune. The ancient precense is no more connected with misfortune uncommon than other bad rare events. Bad events do happen in lucky lands, just more rarely. It is as I said only Growth and Magic that restricts this event. So if you want to avoid the ancient precense you should avoid a magic growth scale altogether.
"Having waited for hundreds of years, Skögu was finally approached by his former
lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by
killing ten percent of the population."
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The Following User Says Thank You to Kristoffer O For This Useful Post:
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August 27th, 2008, 10:26 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Kristoffer O
"Having waited for hundreds of years, Skögu was finally approached by his former
lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by
killing ten percent of the population."
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Oh that is a beautiful and nasty event. Too cool. 
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August 28th, 2008, 07:37 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: The most dreadful (random) event?
A ruinous event hitting your capital early in SP is no big deal as you can restart.
In MP, it kills a lot of time spent organising the game and the player then has to sign up and go through the fuss for a new one. Also, it potentially unbalances the game as neighbours get additional territory to move into and the first one to the wrecked player probably an early second capital. Banning events on the first 5 turns to prevent this sort of thing could be a solution as players should have a few provinces to survive a crisis by then. But I don't know it's big enough a problem to be worth the effort.
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August 28th, 2008, 09:55 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Agema
A ruinous event hitting your capital early in SP is no big deal as you can restart.
In MP, it kills a lot of time spent organising the game and the player then has to sign up and go through the fuss for a new one. Also, it potentially unbalances the game as neighbours get additional territory to move into and the first one to the wrecked player probably an early second capital. Banning events on the first 5 turns to prevent this sort of thing could be a solution as players should have a few provinces to survive a crisis by then. But I don't know it's big enough a problem to be worth the effort.
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This insanely nerfs GOOD luck scales.
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August 28th, 2008, 01:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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August 28th, 2008, 02:20 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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Yes, you take Misf 3 and tell me how it goes.
I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache.
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