.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Should the slave collar grant the mindless tag?
Are you crazy! The collar is fine as it is. I use it all the time... on all my casters. 12 41.38%
This change would be nice. It would also be perfect for my pretender. What does feeblemind do again? 11 37.93%
I couldn't care either way. I know I came to you, but leave me alone. 6 20.69%
Voters: 29. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2008, 11:35 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Should the Slave Collar make you Mindless?

Actually the only use I ever made of a slave collar was to render useless a mage mercenary when the contract was about to end.

I'd rather like a mindless effect instead of the current one (of course would be very good for already feebleminded tartarians, but for this use you usually would need to spend the 20 nature of a GoR on a magic-less tartarians, so it's not overpowered I think).
Reply With Quote
  #2  
Old August 28th, 2008, 01:15 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Should the Slave Collar make you Mindless?

Quote:
Originally Posted by Twan View Post
Actually the only use I ever made of a slave collar was to render useless a mage mercenary when the contract was about to end.

I'd rather like a mindless effect instead of the current one (of course would be very good for already feebleminded tartarians, but for this use you usually would need to spend the 20 nature of a GoR on a magic-less tartarians, so it's not overpowered I think).
No, about 1 in 4 pops out as a commander, and if you don't have the chalice or GoH you're stuck with no magic and feeblemind anyway.

You can also use a slave collar on thugs which have horrible MR anyway, like a caveman commander.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #3  
Old August 28th, 2008, 02:22 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Should the Slave Collar make you Mindless?

Quote:
Originally Posted by vfb View Post
No, about 1 in 4 pops out as a commander, and if you don't have the chalice or GoH you're stuck with no magic and feeblemind anyway.

You can also use a slave collar on thugs which have horrible MR anyway, like a caveman commander.

A Captain Caveman?


And I believe it's 1/5.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.