Re: Should the Slave Collar make you Mindless?
... what I envision:
Commanders on the battlefield should route immediately if wounded.
Without any morale check involved, no matter how low the sustained damage is. Unless, of course, they're
- immortal and in friendly dominion
- berserk
- mindless
This would have the following effects
.. at least I hope so. Open for discussion ..
- make SCs quite a bit more difficult to build and risky to use
- give use to seldom-used items: Berserker Pelt, Slave Collar etc.
- give a little bit more survivability to human commanders and -especially- heros
Slave Collar should be changed to give "mindless" tag instead of "feebleminded"
Basically, I see little use -and sense- in a feebleminding Slave Collar, but quite some -thematically- use if with the changes above. Oh, and regarding spellcasting .. I don't see where an enslaved mind is unable to cast the formulaic magic spells in the Dominions universe. A big hit to the research ability should be in order, though. I think these changes should be quite easy programming-wise, but sadly we cannot test them via modding ..
Whaddoyou think ?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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