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View Poll Results: Should the slave collar grant the mindless tag?
Are you crazy! The collar is fine as it is. I use it all the time... on all my casters. 12 41.38%
This change would be nice. It would also be perfect for my pretender. What does feeblemind do again? 11 37.93%
I couldn't care either way. I know I came to you, but leave me alone. 6 20.69%
Voters: 29. You may not vote on this poll

 
 
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  #29  
Old September 2nd, 2008, 04:44 PM
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Arralen Arralen is offline
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Default Re: Should the Slave Collar make you Mindless?

... what I envision:

Commanders on the battlefield should route immediately if wounded.
Without any morale check involved, no matter how low the sustained damage is. Unless, of course, they're
- immortal and in friendly dominion
- berserk
- mindless

This would have the following effects
.. at least I hope so. Open for discussion ..
- make SCs quite a bit more difficult to build and risky to use
- give use to seldom-used items: Berserker Pelt, Slave Collar etc.
- give a little bit more survivability to human commanders and -especially- heros

Slave Collar should be changed to give "mindless" tag instead of "feebleminded"
Basically, I see little use -and sense- in a feebleminding Slave Collar, but quite some -thematically- use if with the changes above. Oh, and regarding spellcasting .. I don't see where an enslaved mind is unable to cast the formulaic magic spells in the Dominions universe. A big hit to the research ability should be in order, though. I think these changes should be quite easy programming-wise, but sadly we cannot test them via modding ..

Whaddoyou think ?
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