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View Poll Results: Would you break a long-term NAP before its too late to stop a clear winner?
Yep, watching the game go by is silly. 38 61.29%
Nope, I'll keep my word till the bitter end. 23 37.10%
I'd flip a coin 1 1.61%
Voters: 62. You may not vote on this poll

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  #1  
Old September 5th, 2008, 10:41 AM

licker licker is offline
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Default Re: Question about diplomacy

I'm thinking that you run the risk of turning players away from certain games by how you define the NAP restrictions up front. Maybe that's the point? But I don't know if you want to create this kind of schism amongst the smallish community.

I think you're better served by reminding everyone that they need to take particular care in the individual NAPs they set up during the game. I see this as a federal vs. state issue, where the host is the fed and the players are the states, and personally, I'm not that interested in having my rights dictated unnecessarily to me
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Old September 6th, 2008, 06:14 AM
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Default Re: Question about diplomacy

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Originally Posted by licker View Post
I'm thinking that you run the risk of turning players away from certain games by how you define the NAP restrictions up front. Maybe that's the point? But I don't know if you want to create this kind of schism amongst the smallish community.
Judging from the poll results, the "schism" is already there. As I see it, the problem is that some people are convinced that there is a "consensus", and react with outrage when their illusions are shattered.
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Old September 7th, 2008, 02:57 PM

chrispedersen chrispedersen is offline
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Default Re: Question about diplomacy

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Originally Posted by capnq View Post
Quote:
Originally Posted by licker View Post
I'm thinking that you run the risk of turning players away from certain games by how you define the NAP restrictions up front. Maybe that's the point? But I don't know if you want to create this kind of schism amongst the smallish community.
Judging from the poll results, the "schism" is already there. As I see it, the problem is that some people are convinced that there is a "consensus", and react with outrage when their illusions are shattered.
No one I know believes there is consensus on this issue. No one on the "no break" side has reacted with outrage that people have the ability to break naps.

Quite the contrary - the no break side has been subject to quite a bit of ridicule. "imbecilic, ridiculous, idiotic" - and quite a few more.

I'm not asking the thread be frozen - but I do think if you check back recent threads, that your post is not factually accurate, and I do think more civility is in order on all sides.
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Old September 6th, 2008, 06:28 AM

Archonsod Archonsod is offline
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Default Re: Question about diplomacy

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Originally Posted by licker View Post
I'm thinking that you run the risk of turning players away from certain games by how you define the NAP restrictions up front. Maybe that's the point? But I don't know if you want to create this kind of schism amongst the smallish community.
Definitely, but I think you're exaggerating the effects. We're not making a life choice here; simply because you use inviolate NAPS in one game doesn't mean you're next game can't be a free for all political fray It's no different from choosing a map, era or mod for the game. Some players won't play simply because they're not in the mood for that particular choice at the time, others will join because it's exactly what they're looking for. Either way, it's basic courtesy to inform them beforehand so they can decide for themselves. I'm more than willing to believe that the average player is capable of distinguishing between a game where NAPS are expected to be inviolate and one in which they aren't, and modify their behaviour accordingly.
It's also why I think a NAP list is unnecessary. To me, if the players have already agreed NAPS should be inviolate in the game and someone breaks that then they are cheating, and should be treat accordingly (kicked from the game). Like I said though, without specifying at the start of the game that diplomacy was going to be fixed then it's unfair to suddenly decide they apply mid-way through the game.

And to go back to a bit:
Quote:
Because there is no way to tell whether you are currently playing the sneaky weasel Moloch or the honorable dragon in the current game. For all I know, you could be playing the sneaky weasel dragon all the time.
That's the point. The idea is that you try and work out from current behaviour what his strategy is and plan accordingly. Referring to an external list of past behaviour is the same as using spoilers though :P
It's back to what I said above. If the host had already stated no backstabbing then I'm pretty sure Llamabeast is capable of following that rule even if he has just played a treacherous hag in his previous game. If the host has decided he wants the politicking to make Machiavelli look naive then judging whether a player can be trusted or not is part of the strategy, and thinking a player is going to stick to the same strategy in every such game is probably a fatal mistake ...
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