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May 18th, 2002, 02:35 PM
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Private
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Re: SE:IV Platinum Edition (voting topic)
Thanks for your efforts... JimBob.
Dog
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Trespassers will be eaten, survivors will be few.
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May 18th, 2002, 03:16 PM
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BANNED USER
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Join Date: Nov 2001
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Re: SE:IV Platinum Edition (voting topic)
Jimbob, and folks,
Um, I only have one "Handle" or variations of it here. I meant to say that it seems most of the people who wanted the "Wheel Mouse" weighted it very heavily. I generalize, but it seems that people who did not vote for Wheel Mouse, spread their votes more. This could be a biased perception.
Looks like my expectations of the distribution of votes for was incorrect. I hope I play better in the Galactice Bash than I predict people.
I appolize for any confusion.
[ May 18, 2002, 14:22: Message edited by: The High Gryphin ]
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May 20th, 2002, 12:30 AM
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First Lieutenant
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Re: SE:IV Platinum Edition (voting topic)
The High Gryphin: Oh, now I understand
Hadrian: As far as I can remember, I don't think we got your input. As creator/compiler of Ulitmate Mod, I'd love to have your vote!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 20th, 2002, 12:53 AM
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Sergeant
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Re: SE:IV Platinum Edition (voting topic)
1 vote for #1
1 vote for #4
1 vote for #6
2 vote for #9
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May 20th, 2002, 03:22 AM
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Corporal
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Re: SE:IV Platinum Edition (voting topic)
2 votes for #4
1 vote for #16
1 vote for #22
1 vote for #23
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May 25th, 2002, 05:27 AM
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First Lieutenant
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Re: SE:IV Platinum Edition (voting topic)
bumpity bump 
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 25th, 2002, 07:06 AM
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Private
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Re: SE:IV Platinum Edition (voting topic)
2 votes for #23: Add more Warp Point types
#13: Introduce anger modifiers for the use of certain components or facilities
#8: Introduce “Damage Only” by family number(s)
#11: Combat Movement bonuses (make into seperate ability from normal movement, please)
One-way warp points would be neat.
New quadrant topologies possible.
Imagine your worst enemy finding (or making!) a one-way warp point to your homeworld and launching their attack fleet. Of course, the attacker can't return home...so he better win or supply could become a problem.
Maybe warp points should be cloakable? That way, some or all can be hidden from view until appropriate sensor tech has been researched, making exploration w/scanners more interesting.
Maybe the various properties of warp points could be turned into abilities so that one could design warp points using components (sector - warp gate, maybe Component Destroyed On Use)?
[ And so you could build your own warp point back to avenge the ashes of the <sob> Homeworld after that dastardly sneak attack. Yes, I was a Stars! player who liked building stargates. AR was cool given time, too. Season to taste. :-) ]
-Chuck
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