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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 15th, 2008, 04:21 AM
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Tifone Tifone is offline
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Default Re: Conceptual Balance 1.3, updated documentation

Great work with that. I have always been reluctant using mods, I like to play games the way devs thought it... but this mod adds a lot of things I like... and for the (few) ones I don't... oh well c'est la vie ^^

May I bring one small suggestion? On a discussion about fortune telling, I brought the idea of the Oracle pretender having it, for thematic reasons. Even KO agreed it was not a bad idea. Maybe it could be nice if the CBM puts some of this ability (3 points? 5?) on the Oracle (let's say for half the points of a Luck scale, as it would prevent bad events in the capital to happen in the moment you need it more for Misfortune choosers - at the beginning). I think it would be a nice and thematic addition, as it is an immobile chassis which ppl will take awaken for the gems it gives in the mod, it could open a new nice strategic opportunity ^^
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