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September 5th, 2008, 06:40 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Conceptual Balance 1.3, updated documentation
Still, how about fixing Bogarus cavalry? Its their only damage dealing troop after all. Malaya Druzhina still have no lances, Grid Druzhina has lances instead of bows (wich makes sense), but no shields (which makes no sense since they lost bows).
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September 14th, 2008, 07:16 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Conceptual Balance 1.3, updated documentation
I have a strange anomaly, and I am wondering if it's being reproduced in others. Namely, the Great Enchantress changes are not applied in the game. I also tried to change the Great Enchantress in a different way than those registered in this mod, and that didn't work either. So I am wondering if the unit ID # given in the game itself when you "shift + i" is inaccurate.
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September 14th, 2008, 07:57 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Conceptual Balance 1.3, updated documentation
By the way, I ought to add that the mod is a stupendous work. So please don't take my disagreement about the changes to items and spells as indicative of my assessment of the mod overall.
Last edited by Epaminondas; September 14th, 2008 at 08:00 AM..
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September 15th, 2008, 12:46 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by Epaminondas
I have a strange anomaly, and I am wondering if it's being reproduced in others. Namely, the Great Enchantress changes are not applied in the game. I also tried to change the Great Enchantress in a different way than those registered in this mod, and that didn't work either. So I am wondering if the unit ID # given in the game itself when you "shift + i" is inaccurate.
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Well that is pretty baffling, every thing looks fine as far as I can see.
As for bogarus cavalry, I thought I fixed that this version but guess it slipped through.
About making spells and items easier/more powerful, as I've said before my assessment method is pretty simple, if I never see something being made use of, I improve it. This is naturally not full proof, but I think it would be hard to argue that on the whole it doesn't work out to a closer balance than base game. And of course the key thing to refining the balance is feedback. I have actually come around somewhat on the vampires, next version they will probably be 66.
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December 30th, 2008, 07:17 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by Kuritza
Still, how about fixing Bogarus cavalry? Its their only damage dealing troop after all. Malaya Druzhina still have no lances, Grid Druzhina has lances instead of bows (wich makes sense), but no shields (which makes no sense since they lost bows).
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My CB1.3 still looks like it has these problems, so ... bump? Or do I need to get a new one somewhere?
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December 30th, 2008, 09:20 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
Maybe there is someone else that is updating CBM? Anyone else out there doing fixes or updates? I would do it myself if I knew what program to use? I tried wordpad but just got jibberish...
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