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Old October 3rd, 2008, 07:30 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Greenrow: noobs, slowpace -- game on

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That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
Eh, not really. I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other. If you look at it in that light it works with how messages are dealt with now as the turn it takes for the message to reach the recipient acts as that month of travel time for the messenger.
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Old October 3rd, 2008, 09:05 PM
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Default Re: Greenrow: noobs, slowpace -- game on

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I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other.
I'm perfectly satisfied as it is, I was just thinking aloud really. Stealth units could play the role you describe. Are they still taking feature requests for Dom4?
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Old October 3rd, 2008, 09:54 PM

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Default Re: Greenrow: noobs, slowpace -- game on

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Originally Posted by Klepto View Post
That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
Eh, not really. I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other. If you look at it in that light it works with how messages are dealt with now as the turn it takes for the message to reach the recipient acts as that month of travel time for the messenger.
On second thought, I think I will adopt this kind of messaging system:
On first contact, I will use in-game message to greet the foreign nation;
For all the neighboring nations, I will use forum PM because they are neighbors and messengers won't take month to reach them.
For all distant nations, I will still use in-game message to reflect the actual distance issue.

I will probably honor all public treaties (who will not?)
Covert treaties? who knows
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Old October 3rd, 2008, 10:28 PM
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Default Re: Greenrow: noobs, slowpace -- game on

Just to clarify my position, I'll use whatever communication medium people prefer, but I will default to in-game messaging. Even if another channel of communication is open I will probably still use in-game for role play.

As for covert treaties, I read some of the discussions on NAPs and came to the conclusion that they seem inflexible. I hope my diplomacy amounts to more than "20 turn NAP, 3 turn warning please", role play aside a treaty can contain much more detail than that. In the real world it's often the case that the agreements between nations are so complex that the conflict occurs when the parties interpret it in different ways, rather than a unilateral breaking of the agreement. I hope to be an honourable player, I certainly see the value in being worthy of trust, but in the end there can only be on True God and I will always want that to be me.

I'm new here, I know I have a lot to learn. I don't want to drag our game thread off-topic. Perhaps I should go post in a NAP discussion thread

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Oh and Klepto, out of curiosity, did you happen to have a character by that same name in a WoW server a few years ago?
Nope, never played WoW. I get my name and avatar from a character in this very old CRPG.
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