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May 18th, 2002, 09:25 AM
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Private
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Join Date: Apr 2002
Location: stkn
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Re: mods not working
so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
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May 18th, 2002, 09:25 AM
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Private
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Join Date: Apr 2002
Location: stkn
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Re: mods not working
so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
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May 18th, 2002, 02:39 PM
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Colonel
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Re: mods not working
Quote:
Originally posted by jlaughman22:
so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
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I think it is NOT easy, because TDM only has new races and improved AIs where P&N has different game mechanics (new abilities, components)...
It's sorta like trying to mix a Star Trek with a Star Wars episode and expecting a good movie ... 
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May 18th, 2002, 03:24 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: mods not working
To clarify, you can only run ONE mod at a time, unless you decide to edit the mods yourself and create some sort of custom amalgamation of the data in them. Some mods will be easier to combine than others (those that never overlap), but if you wanted to combine, say P&N and DevNull you'd probably have a long editing haul ahead of you.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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May 18th, 2002, 04:34 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: mods not working
About mixing P&N and TDM :
There is a thread in this forum by Suicide Junkie about it. It is called something like P&N vs. TDM
He was able to make TDM AI work with P&N technology. As a payback, Vandrin (spel.?) promptly glassed his planets.. 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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