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  #1  
Old October 12th, 2008, 10:16 AM
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Gregstrom Gregstrom is offline
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Default Re: Twist Fate

It's not worth too much in melee, I'd say. It does have certain benefits before your troops reach melee range, as it'll protect them from, say, Gifts From Heaven or Shimmering Fields. You can think of it as a sort of freebie Fog Warriors for sacreds.
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Old October 12th, 2008, 10:42 AM

Illuminated One Illuminated One is offline
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Default Re: Twist Fate

It protects against spell damage, too.
Maybe you could desing a "damage spell blocker" around it.


I once watched the arena fights and saw a fight between marignon and someone else. I can't remember who it was but he'd sent some nasty mage to the arena while Marignon only sent a Chartmaker.
So I thought the chartmaker was toast but still I watched.
In the first round the chartmaker cast Twist Fate and the other mage a damage spell.
So I though with his protection gone the chartmaker should be dead soon but he just cast Twist Fate again. And the other mage wasted another spell and like this it went on for some more rounds until the enemy mage passed out from fatigue.
The chartmaker just stepped up and killed him with the sword.
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Old October 12th, 2008, 10:48 AM

Epaminondas Epaminondas is offline
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Default Re: Twist Fate

Quote:
Originally Posted by Gregstrom View Post
It's not worth too much in melee, I'd say. It does have certain benefits before your troops reach melee range, as it'll protect them from, say, Gifts From Heaven or Shimmering Fields. You can think of it as a sort of freebie Fog Warriors for sacreds.
I am more concerned about insta-death type of spells like Soul Slay and Petrification, as well as spells that effectively renders you useless like Paralyze.
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