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Old October 14th, 2008, 08:07 PM

K K is offline
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Default Re: Writing Strategy and CBM

Quote:
Originally Posted by DonCorazon View Post
Not that I have done it, but it seems fairly simple to set up a game on LLamaserver so unless QM is bribing people to start CB games, it seems that the trend to CB is clearly player driven.
I wouldn't say "clearly." Moderating games takes a lot more effort than simply playing, so if the people willing to moderate games make CBM required for a game, then others might just tolerate it as the price of not moderating. Or they might just set up other games with friends and shun the community in general.

Sure, llamaserver makes things easier, but I personally would have preferred to have not moderated the last few games I played in and simply been able to play.
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Old October 14th, 2008, 08:23 PM
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Default Re: Writing Strategy and CBM

That is just a ridiculous assertion.

You make it sound as if the desire to organize games, and an affinity for CBM are mutually inclusive, and that somehow the people not organizing the games would rather not have CBM.

1) When I first got here, I noticed the "picky" people being quite outspoken about the use or non-use of CBM, so I hardly imagine that they all decided to shut up when they always got their way (in my observation) when they demanded to play without CBM enabled.

2) CBM does very little tweaking of the "overpowered", rather it just makes new options more interesting.

3) If a player REALLY wants to learn Dom3 well, they will do what I did. To start, I specifically avoided CBM, after making myself aware of the differences. I learned the Vanilla game by playing only in games that had no mods other than Worthy Heroes. Now I am joining a lot of CBM games, and I love them, if for no other reason than that I have more viable pretender choices.
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