|
|
|
 |

May 20th, 2002, 08:39 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Yes, there are plenty of great races at the USy that are simply not displayed because of lack of AI scripts. Good example would be the United Flora empire, my most favorite by graphics but sadly lacking any AI to play with.
__________________
Let the game begin!
Green bug from outa space!
|

May 20th, 2002, 10:54 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Does anyone have a DOG shipset?
__________________
So many ugly women, so little beer.
|

May 21st, 2002, 12:51 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Generic AI sets
hmmmm.....dog ships....maybe, if I get time I could try...
as for the AI....me no great AI wizard but I know the basics...general AI no biggy but racial trait ones could be a bit of work, especially reasearch and designcreation...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

May 21st, 2002, 01:39 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
I was looking for nice shipset to play with AI for Proportions. Could I use one ?
Yes, it would be completely incompetiable with standard SE, but it could be inclided in next Proportions mod.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

May 21st, 2002, 12:41 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
John,
If these races have pre Gold AIs, xhy not rather just patch them to Gold ? They will then keep their previous "behaviour".
The process is tedious if done by hand (copy/paste chunks of data) but quite fast anyway (I did 10 of them for B5 mod in say 20 minutes...), and a just graduated (or even ungraduate) programmer could automatize that - I'm just out of time and tools for this  but can make some manual tweaking.
|

May 21st, 2002, 03:43 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Erm, no.
I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...
For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets on my site, half without se4 Gold ai.. and then I've got 100 zipfiles, of various Versions of fleets uploaded.. No, I won't be sorting them out anytime soon. They need completely scratch built AI sets..
I thought it'd be easier if there was a generic library of races AIs that could be made. Then I could leave the AI creation to site visitors, and credit them with making the AI for existing fleets. . . and everyone wins.
So whos can help?
I need 'An AI Set'. Simply text files which have been genericfied, and then labelled as 'Organic'.
|

May 21st, 2002, 04:17 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Why don't you copy AI from original shipsets such as Xi'Chung for organic and Phong for crystalline.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|