|
|
|
 |

May 21st, 2002, 07:04 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Thats the spirit!
Yes, construction on one side, politics on the other..
If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to create an AI'.. 
|

May 21st, 2002, 07:08 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
I'll start posting them as soon as I can. I probably won't be able to do too much before the weekend, but if I can get something together sooner, so much the better.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 21st, 2002, 10:24 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Swell. Whenever is good, no time scale, these fleets have been waiting for many months already (and no one seems to have complained). :-x :-)
- John.
|

May 22nd, 2002, 11:59 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Hmm, i might try to do the politics part, i am not too bad at it.
But what kinds of races should be?
I see that each kind of race should have at least two kinds of AI files - 'heavy' and 'light', using technologies accordingly.
__________________
Let the game begin!
Green bug from outa space!
|

May 22nd, 2002, 05:18 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Generic AI sets
I am working on a utility to help make the *_AI_General.txt files. You will fill in various form fields and make characteristic and Advanced racial trait selections and it will format and generate an appropriate AI_General file. If I can get it working I will also have it verify that your selections for OPT1, OPT2, and OPT3 don't exceed the 2000, 3000, and 5000 racial point limits.
Should have something at least semi-usable by this weekend. It might go well with a library of various research, design, etc., files.
Geoschmo
[ May 22, 2002, 16:19: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 22nd, 2002, 07:22 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
geoschmo, that sounds really cool, could be a great help.
I guess that it would save and load data straight from current AI files?
That means that several generic races would still be needed as examples, which could then be modified slightly?
whatever, a utility program will be a great help.
|

May 23rd, 2002, 08:18 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Generic AI sets
SEIV RACENAME_AI_General.txt file creator ver. 1.0
Download it here.
This utility will create a properly formated AI_General.txt file based on inputs that you give it.
Html and javascript. Runs in a browser window. I have verified it works with IE. If you have another browser and can't get it to work, let me know and I'll put something to that effect in the program notes.
Unzip it anywhere and double click on it. It should open in your default browser. You can follow the instructions on csreen from there.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|