.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2008, 03:48 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Helheim advice

Well in any game I played Helheim was always almost last in provinces number in the beginning.
They seem to have a problem massing those couple of sacreds the first few turns.
What do they cost, around 100 for the cavalry, and valkyras are 60 I think.

Never played them, so I'm probably wrong, but if would take several turns to make 2 or 3 armies that are capable of taking provinces with no loses.
They seem to have a bad first few turns start.
Reply With Quote
  #2  
Old October 28th, 2008, 07:16 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Helheim advice

Quote:
Originally Posted by Executor View Post
Well in any game I played Helheim was always almost last in provinces number in the beginning.
They seem to have a problem massing those couple of sacreds the first few turns.
What do they cost, around 100 for the cavalry, and valkyras are 60 I think.

Never played them, so I'm probably wrong, but if would take several turns to make 2 or 3 armies that are capable of taking provinces with no loses.
They seem to have a bad first few turns start.
Helheim benefits from cranking up taxes to 170 on the first turn and patrolling. The slight decrease in pop is worth getting over that initial problem with cash shortage.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old October 28th, 2008, 10:16 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Helheim advice

No experience playing hellheim at all. But I look at the costs on the units and say.. too expensive to compete with a real bless nation.
Reply With Quote
  #4  
Old October 29th, 2008, 11:34 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Helheim advice

Quote:
Originally Posted by chrispedersen View Post
No experience playing hellheim at all. But I look at the costs on the units and say.. too expensive to compete with a real bless nation.
lol, money is tight for all the van nations, but you can't say helheim isn't a real blesser. a good bless and 4 of those guys will do well against indies. also, stealthy. they're a nightmare to "put down".
Reply With Quote
  #5  
Old October 29th, 2008, 01:32 PM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Helheim advice

OK, I've tested a game with a good E9S9 bless, blessed Helhirdings are great for early expansion, I suffer casualties with valkyries fighting indies set at 8.

But then, what ? When most of the indies are conquered and midgame arrives, what do I do ?

- I've great sacreds, but cap only, so too few to rely on them.
- Normal infantry seems too expensive for what it's worth.
- Still not able to summon lot of stuff.

How do you prepare for midgame ?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.