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October 28th, 2008, 03:48 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: Helheim advice
Well in any game I played Helheim was always almost last in provinces number in the beginning.
They seem to have a problem massing those couple of sacreds the first few turns.
What do they cost, around 100 for the cavalry, and valkyras are 60 I think.
Never played them, so I'm probably wrong, but if would take several turns to make 2 or 3 armies that are capable of taking provinces with no loses.
They seem to have a bad first few turns start.
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October 28th, 2008, 07:16 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Helheim advice
Quote:
Originally Posted by Executor
Well in any game I played Helheim was always almost last in provinces number in the beginning.
They seem to have a problem massing those couple of sacreds the first few turns.
What do they cost, around 100 for the cavalry, and valkyras are 60 I think.
Never played them, so I'm probably wrong, but if would take several turns to make 2 or 3 armies that are capable of taking provinces with no loses.
They seem to have a bad first few turns start.
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Helheim benefits from cranking up taxes to 170 on the first turn and patrolling. The slight decrease in pop is worth getting over that initial problem with cash shortage.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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October 28th, 2008, 10:16 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Helheim advice
No experience playing hellheim at all. But I look at the costs on the units and say.. too expensive to compete with a real bless nation.
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October 29th, 2008, 11:34 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Helheim advice
Quote:
Originally Posted by chrispedersen
No experience playing hellheim at all. But I look at the costs on the units and say.. too expensive to compete with a real bless nation.
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lol, money is tight for all the van nations, but you can't say helheim isn't a real blesser. a good bless and 4 of those guys will do well against indies. also, stealthy. they're a nightmare to "put down".
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October 29th, 2008, 01:32 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Helheim advice
OK, I've tested a game with a good E9S9 bless, blessed Helhirdings are great for early expansion, I suffer casualties with valkyries fighting indies set at 8.
But then, what ? When most of the indies are conquered and midgame arrives, what do I do ?
- I've great sacreds, but cap only, so too few to rely on them.
- Normal infantry seems too expensive for what it's worth.
- Still not able to summon lot of stuff.
How do you prepare for midgame ?
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