|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

November 3rd, 2008, 12:07 PM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Spotting woes
Instead of turning off weapons (which leaves you a sitting duck should the enemy manage to spot you and open fire), better option might be to limit the range where you open fire. You can easily do this with Y-button, and then set the range say to one hex - should the unit be fired upon, they will still be able to return fire (the range gets reset in order to allow the unit to engage the firing enemy).
Turning weapons totally off can be useful for such units that might be able to stay hidden even if enemy passes real close (scouts, snipers).
Griefbringer
|

November 3rd, 2008, 09:06 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Spotting woes
Quote:
Originally Posted by Griefbringer
Instead of turning off weapons (which leaves you a sitting duck should the enemy manage to spot you and open fire), better option might be to limit the range where you open fire. You can easily do this with Y-button, and then set the range say to one hex - should the unit be fired upon, they will still be able to return fire (the range gets reset in order to allow the unit to engage the firing enemy).
Turning weapons totally off can be useful for such units that might be able to stay hidden even if enemy passes real close (scouts, snipers).
Griefbringer
|
This Should work against AI, but a human ooponent will be carefull with his units
|

November 3rd, 2008, 09:38 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Spotting woes
Quote:
Originally Posted by iCaMpWiThAWP
This Should work against AI, but a human ooponent will be carefull with his units
|
You could set the range to zero. That way you will only fire if someone is on top of you or someone spot you and fires. Still, I like a range of one or two because if you get the first shot in and you might prevent that enemy unit from firing at all. At a range of one, unless spotting is turned way down, you have more than likely been spotted and you want all your weapons active so you can at least fight back.
|

November 4th, 2008, 01:34 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Spotting woes
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by iCaMpWiThAWP
This Should work against AI, but a human ooponent will be carefull with his units
|
You could set the range to zero. That way you will only fire if someone is on top of you or someone spot you and fires. Still, I like a range of one or two because if you get the first shot in and you might prevent that enemy unit from firing at all. At a range of one, unless spotting is turned way down, you have more than likely been spotted and you want all your weapons active so you can at least fight back.
|
Yeah, i set my scouts, tankhunters and those tipe of units to range 1 or 2 sometimes, its better to be safe than sorry, who gives the first shot has the advantage over the enemy
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|