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October 28th, 2008, 07:18 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Thanked 76 Times in 67 Posts
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Re: Spotting woes
As for infantry and scouts being transported, don't unload them within enemy line of sight. Use terrain (forests, hills, buildings) to shield them from likely enemy positions, or drop a protective smoke screen in front of the area where you are going to unload.
Then advance them slowly (one hex per turn) towards enemy, this will make them less vulnerable.
Against a dug in enemy, you might be rather unlikely to spot them before they open fire. Be prepared to take a couple of shots before being able to return the fire.
Spotting a dug-in and concealed enemy is not supposed to be easy in real life, either.
Griefbringer
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October 28th, 2008, 12:30 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
Posts: 276
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Re: Spotting woes
I read somewhere to never let your scouts be caught in the open. I didn't pay too much attention to it because I figured, "Hey, their scouts. They're trained to see things. If they can't see anything, it's not there." All you veterans can keep laughing if you want. I learned my lesson, FAST! Needless to say I'm still learning how to effectivly use scouts. (Thanks for the posts here.)When all else fails, I use lots and lots of smoke gernades. Yeah, the enemy may know where you are, but at least he knew that anyway and know he can't shoot at you.
"As for infantry and scouts being transported, don't unload them within enemy line of sight. Use terrain (forests, hills, buildings) to shield them from likely enemy positions, or drop a protective smoke screen in front of the area where you are going to unload." - Greifbringer
Listen to Greifbringer and never, never, never unload scouts in the enemy's LOS. I had two scout HTs and two scouts squads wiped out in a single turn and was pretty much blind in that half of the map for the rest of the turn. Yeah, big mistake. Don't make it.
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
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October 28th, 2008, 02:28 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
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Re: Spotting woes
If you dismount anything from a spotted vehicle then the dismounts are auto-spotted.
Infantry that have moved 1 hex are more vulnerable to fire (including indirect arty) than those which remained stationary, 2 hexes more than 1 etc., etc.
If there is a possibility of effective enemy fire, or a barrage is expected then try to keep those grunts that require to move to 1 hex, possibly 2 at a maximum. Those which dismount from transport are considered to have moved the transports speed in hexes. Fire on such can be positively lethal - they are treated as a "bunched" target. If you require to dismount in LOS then try to do it from transports that have moved 2 or less hexes!.
Cheers
Andy
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October 31st, 2008, 09:27 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Thanked 60 Times in 54 Posts
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Re: Spotting woes
Quote:
Originally Posted by Griefbringer
As for infantry and scouts being transported, don't unload them within enemy line of sight. Use terrain (forests, hills, buildings) to shield them from likely enemy positions, or drop a protective smoke screen in front of the area where you are going to unload.
Then advance them slowly (one hex per turn) towards enemy, this will make them less vulnerable.
Against a dug in enemy, you might be rather unlikely to spot them before they open fire. Be prepared to take a couple of shots before being able to return the fire.
Spotting a dug-in and concealed enemy is not supposed to be easy in real life, either.
Griefbringer
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Thanks for your helpful advice,
I am learning to not be so bold!
It reminds me of an old WW2 flick i saw once(the title ecapes me)
A platoon of americans were set up for ambush in the woods,
A tank was advancing slowly with a scout walking slowly ahead.
The platoon leader made everyone hold fire till the tank was in close range,I suppose if i turned off weapons on scouts and infrantry "except for AT" in good cover might help.
Last edited by gila; October 31st, 2008 at 09:32 PM..
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