.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old November 7th, 2008, 05:49 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: E9n9 Bless

Quote:
Originally Posted by vfb View Post
Thanks!

The formula can also be expressed as:

Protection = natural + armor - (natural * armor/40)
Yes. That's where the original formula that Chris cited ("Prot = BaseProt + ArmorProt * (1 - BaseProt/40).") comes from.

If you want a way to visualize this, imagine that Base Prot and Armor Prot are two dimensions of a protection "square" with sidelength 40, and the total Prot is the proportion of total area covered (times 40). So if you have Base Prot 20 and Armor Prot 20, you wind up with

Code:
  Base Prot ->                          40
A ****************************************
r ****************************************
m ****************************************
o ****************************************
r ****************************************
  ****************************************
P ****************************************
r ****************************************
o ****************************************
t ****************************************
  ********************--------------------
| ********************--------------------
V ********************--------------------
  ********************--------------------
  ********************--------------------
  ********************--------------------
  ********************--------------------
  ********************--------------------
4 ********************--------------------
0 ********************--------------------
Thus, you get 3/4 of 40 prot, which is Prot 30. If one dimension is half full, you only get half the benefit from the other dimension because half of it is already covered.

Thus, armor should be a low priority for an E10 Cyclops because it's very hard to raise total Prot significantly. And E9 does not combine as well with Berserk as you might hope, because they act on different forms of Prot.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]

Last edited by MaxWilson; November 7th, 2008 at 05:57 PM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.