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December 9th, 2008, 02:20 PM
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First Lieutenant
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Re: ammo cannisters buggers
but at least they would be on the same plane
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December 9th, 2008, 03:27 PM
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National Security Advisor
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Re: ammo cannisters buggers
Quote:
Originally Posted by iCaMpWiThAWP
but at least they would be on the same plane
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Why would you be para-dropping 25 pounders right onto a contested enemy held position anyway?. or vehicles, either.
You would drop them as a second or third wave onto ground the previous waves had by then made safe. Better in gliders which they could then roll off. (Tetrarch off Hamilcars say).
Andy
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December 9th, 2008, 05:45 PM
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Captain
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Re: ammo cannisters buggers
I'm confused. Where did the thing about air dropping guns and howitzers come from beyond my joke earlier in the thread?
I understand the part about separating crews from their artillery type pieces (please drop gun before crew jumps  ), but did anyone actually have planes designed to drop guns and howitzers during WWII and in significant enough quantities to be useful for something other than special ops? These days, they are typically rolled out of the back of the plane. Maybe someone had planes like that back then, but I don't know of any. Personally, I have always used gliders for delivering guns and small vehicles. I thought it was standard practice back then and really, the main reason they used gliders.
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December 9th, 2008, 05:55 PM
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Re: ammo cannisters buggers
Quote:
Originally Posted by RERomine
I'm confused. Where did the thing about air dropping guns and howitzers come from beyond my joke earlier in the thread?
I understand the part about separating crews from their artillery type pieces (please drop gun before crew jumps  ), but did anyone actually have planes designed to drop guns and howitzers during WWII and in significant enough quantities to be useful for something other than special ops? These days, they are typically rolled out of the back of the plane. Maybe someone had planes like that back then, but I don't know of any. Personally, I have always used gliders for delivering guns and small vehicles. I thought it was standard practice back then and really, the main reason they used gliders.
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from your earlier post:
Quote:
yea, the idea is great, but i think they might need "escorts" jumping out with them, so, will the planes after loading up the gun still have some carry capacity?(maybe 6 men left is eneough)
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I took that to mean you needed escorts from the guns jumping. Escorts meaning that you were going into a hot LZ with paradropped crews, since that was the subject being discussed.
Australia has a pack airborne 25 pounder, others may have airborne pack howitzers.
Personally - I would leave any arty in my deployment zone in a regular battle.
Andy
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December 10th, 2008, 12:16 AM
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Re: ammo cannisters buggers
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by iCaMpWiThAWP
from your earlier post:
Quote:
yea, the idea is great, but i think they might need "escorts" jumping out with them, so, will the planes after loading up the gun still have some carry capacity?(maybe 6 men left is eneough)
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Actually, I didn't say that
Quote:
I took that to mean you needed escorts from the guns jumping. Escorts meaning that you were going into a hot LZ with paradropped crews, since that was the subject being discussed.
Australia has a pack airborne 25 pounder, others may have airborne pack howitzers.
Personally - I would leave any arty in my deployment zone in a regular battle.
Andy
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I actually suggested gliders in the first place.
Quote:
Originally Posted by RERomine
Yes, they did air drop ammo but it was probably packed differently than in a crate. They used more specialized drop canisters than a wooden box. Yes, the game name is "ammo canister", but they do appear to be boxes to me in the pictures. Setting the C-47 to a carry capacity of 28 rather than 128 keeps people from air dropping antitank guns and the like, as stated by thatguy96. Those types of weapons were delivered by gliders, which could carry them and ammo crates as well. Gliders seem to have no trouble loading in the crates, or for that matter, ammo trucks and M3 ammo tracks.
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The only thing I would drop, using gliders, would be small antitank guns if the drop force didn't have adequate, integrated, infantry antitank weapons. I just got confused because it started as a discussion on air dropping ammo canisters and switched to dropping guns because the suggested OOB change allowed for unrealistic unrealistic possibilities.
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by thatguy96
Quote:
Originally Posted by RERomine
I'm not sure you can edit the OOB to get around this either. The weight of an ammo canister is zero, same as an infantry unit, so the code must restrict loading ammo carrier types(56) on parachute transport types(60). That being the case, if you really need ammo dropped with your troops, I would buy a glider 
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Negative. Canisters show "0" but for some odd reason they're not. Their crew is also not relative to their actual weight. They require a carry capacity of 106 or more. I had to figure this out by incrementally increasing carry capacity in WinSPMBT while modding, and I just set the carry capacity to 128 in WinSPWWII and the C-47 could carry the canister just fine.
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I tried the same thing and C-47s will also carry and 90mm AA guns as well. Two of them, in fact. I bet those were fun to shove out the side door 
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I made the first comment about air dropping guns, but was obviously being sarcastic. The OOB changes suggested to allow one thing that would be realistic (dropping ammo canisters) and as a byproduct, created another more unrealistic situation (dropping 90mm AA guns). C-47s might be able to carry large guns, but I have to suspect they would have had a little note on them after dropped, "Some Assembly Required".
Personally, I wouldn't be dropping ammo canisters in the first place because the canisters themselves are unrealistic. They are little black boxes with every type of ammo anyone would ever need. You can find in them tank ammo from 20mm to 380mm, artillery ammo from 75mm to 155mm, mortar rounds from 60mm to 120mm, flame thrower fuel, satchel charges, grenades, rockets, etc. and a host of small arms ammo; all of this in unlimited quantities packed in a box that can be carried on a jeep
Don't worry Don and Andy, I'm not suggesting it be changed. I understand the complications of taking old code and modifying it so only specific ammo types and quantities were loaded into the canister at force selection time and tracking ammo as it's being removed, not to mention a new function for removing ammo in the first place. If you wanted to separate this from other "ammo carrier" types, you are looking at a new class to handle it. Then you have to regression test it to make sure the changes didn't mess up anything else which is much easier in my world than yours. The only practical change would be to get rid of it all together, anyhow and I can do that myself if I want to. At least with ammo dumps and vehicles, you can rationally say those are large enough to have some diversity in the ammo types they carry and carry it in large quantities. As for ammo canisters, I don't use them 
Last edited by RERomine; December 10th, 2008 at 12:18 AM..
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December 10th, 2008, 07:24 AM
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Corporal
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Join Date: May 2006
Location: Stuttgart, Germany
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Re: ammo cannisters buggers
Quote:
Personally, I wouldn't be dropping ammo canisters in the first place because the canisters themselves are unrealistic. They are little black boxes with every type of ammo anyone would ever need. You can find in them tank ammo from 20mm to 380mm, artillery ammo from 75mm to 155mm, mortar rounds from 60mm to 120mm, flame thrower fuel, satchel charges, grenades, rockets, etc. and a host of small arms ammo; all of this in unlimited quantities packed in a box that can be carried on a jeep
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Game Guide:
"AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small ammo only (to WH size 3), low supply points per move (20 ammo points)"
Not quite as unrealistic as mentioned...
__________________
Popski[PPA]
"Join Popski's Private Army and Enjoy the War!"
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December 10th, 2008, 10:26 AM
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Captain
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Location: Columbus, Ohio
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Re: ammo cannisters buggers
Quote:
Originally Posted by PopskiPPA
Quote:
Personally, I wouldn't be dropping ammo canisters in the first place because the canisters themselves are unrealistic. They are little black boxes with every type of ammo anyone would ever need. You can find in them tank ammo from 20mm to 380mm, artillery ammo from 75mm to 155mm, mortar rounds from 60mm to 120mm, flame thrower fuel, satchel charges, grenades, rockets, etc. and a host of small arms ammo; all of this in unlimited quantities packed in a box that can be carried on a jeep
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Game Guide:
"AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small ammo only (to WH size 3), low supply points per move (20 ammo points)"
Not quite as unrealistic as mentioned...
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That's really in the game guide? I stand corrected. It's not as unrealistic as I believed. Looking in the game guide for information about a specific unit is nothing that would have occurred to me. As I mentioned before, I don't use ammo canisters anyhow so I haven't figured it out through the trial and error process.
Thanks for the information PopskiPPA.
Now I'm more puzzled than before. Why would someone want an ammo canister? Sounds like they are mainly useful for resupplying small arms and I don't think I've ever had a unit run out of bullets and grenades in the game.
Last edited by RERomine; December 10th, 2008 at 10:33 AM..
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