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  #1  
Old December 28th, 2008, 10:51 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Reign of the Vampiri

Ok, I tested this mod out and on the 3rd turn my capital got attacked by a vampire count independant army with a ton of vampires and thralls. It was enough to wipe out my intial army and everything else I had recruited up to that turn effectively taking me out of the game. That kind of stuff obviously needs to be toned down.

Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.

Last edited by PsiSoldier; December 28th, 2008 at 10:54 PM..
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  #2  
Old December 28th, 2008, 11:26 PM

rdonj rdonj is offline
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Default Re: Reign of the Vampiri

I would venture to guess Amos had nothing to do with that vampire count army attacking you, I'm pretty sure it's a normal random event that he has no control over.

If the maesters of the blood rose were immortal, and the sacreds, the vampiri would be completely unbeatable so I don't think it's going to happen any time soon. They're quite powerful as it is with heavy armor and a significant amount of regeneration.

Though the sacreds don't really offer that much over the blood legionnaires. Giving up a shield for 3 more armor, 2 more hp and 1 more mr really isn't worth it. I'm not quite sure just what bless you'd use to make up for the lack of a shield... they do have a lot les upkeep though.
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  #3  
Old December 29th, 2008, 04:28 AM
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Amos Amos is offline
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Default Re: Reign of the Vampiri

Quote:
Ok, I tested this mod out and on the 3rd turn my capital got attacked by a vampire count independant army with a ton of vampires and thralls. It was enough to wipe out my intial army and everything else I had recruited up to that turn effectively taking me out of the game. That kind of stuff obviously needs to be toned down.
Nothing to do with the mod - except for the new sprites. It's a regular in-game event.

Quote:
Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
The idea for the mod was to make more "realistic" vampires. Only the most powerful vampires in literature and movies are actually immortal. I removed immortality and replaced it with very high def and regen.
By "fixing the descriptions" I meant that I removed mentioning of immortality, which I forgot to do before.
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  #4  
Old April 11th, 2009, 09:09 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Reign of the Vampiri

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Originally Posted by Amos View Post
The idea for the mod was to make more "realistic" vampires. Only the most powerful vampires in literature and movies are actually immortal. I removed immortality and replaced it with very high def and regen.
By "fixing the descriptions" I meant that I removed mentioning of immortality, which I forgot to do before.
I could go for that, but I think your mod should have at least one recruitable immortal vampire, just tweak the cost for him or maybe lower some of his stats. In the end people would likely switch to blood hunting and summoning immortals anyways assuming you haven't altered the standards summon spells, but it would be nice to be able to recruit some immortals in the beginning, just consider them to be your "most powerful vampires in literature and movies". And they could also be capital only too which would help with balance some too.

Also I guess I need to take another look at this mod again anyways because I dont think I ever tried any of your national spells which I need to give a shot. Plus from what I read in one of the replies to my earlier post it was appearantly not really the mods fault that my capital was attacked by a vampire count on the 3rd turn. Although I must say the only time I have ever been attacked by a vampire count was in this Mod and the only other time I have seen one attack someone was when one attacked LA Ulm in Procyon and Ulm also has a bit of a thing for vampires Maybe thats just coincidence though,I dunno.
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  #5  
Old December 29th, 2008, 02:16 AM

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Default Re: Reign of the Vampiri

Quote:
Originally Posted by PsiSoldier View Post
Ok, I tested this mod out and on the 3rd turn my capital got attacked by a vampire count independant army with a ton of vampires and thralls. It was enough to wipe out my intial army and everything else I had recruited up to that turn effectively taking me out of the game. That kind of stuff obviously needs to be toned down.
I've played several games with the mod and never had anything like this happen. Did you take misfortune??

Quote:
Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
I do agree that they are not (and it was the immortality that made me look at this in the first place) but given my experience with the race that's probably for the best. They would be too powerful otherwise.

The race is a bit slow to start but once you get your blood economy up it's already a very powerful race.

If you're not faced with an immediate threat, cast blood trap. Cast it again. Cast it some more. Then cast blood trap.

For your slaves you get a unit *PER TURN* for the rest of the game. No upkeep, no food. Summon Wraith Lords to lead them so you don't need too big a pile of commanders.

Sure, they aren't the best of units but against anything short of well-prepared mages or SC's quantity has a quality all it's own.
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  #6  
Old December 29th, 2008, 07:30 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Reign of the Vampiri

Quote:
Originally Posted by Loren View Post
Quote:
Originally Posted by PsiSoldier View Post
Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
I do agree that they are not (and it was the immortality that made me look at this in the first place) but given my experience with the race that's probably for the best. They would be too powerful otherwise.
Too powerful? When we have experts that feel they can beat anything?
Maybe you could add immortality, tweak it to operate well with the AI intelligence, set it up with a great god and scales on a really large map...
then start an MP scenario game. All vs the Reign of the Vampiri.
"the Vampiri have settled into the Carpathian Mountains. They must be rousted before they can consolidate their power base" or something like that. Id be glad to host it.

(just a thought)
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  #7  
Old December 29th, 2008, 09:58 PM

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Default Re: Reign of the Vampiri

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Originally Posted by Gandalf Parker View Post
Too powerful? When we have experts that feel they can beat anything?
I'm guessing they aren't referring to their power as a SP AI opponent.
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  #8  
Old December 29th, 2008, 10:15 AM
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Default Re: Reign of the Vampiri

Quote:
Originally Posted by PsiSoldier View Post
Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
Amos' Travelers mod is a nation of immortal fliers. You might want to give that a try, since it might be closer to what you thought this mod would be. They can't recruit any mages but have seducers that might help with that.
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