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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 29th, 2008, 04:28 AM
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Amos Amos is offline
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Default Re: Reign of the Vampiri

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Ok, I tested this mod out and on the 3rd turn my capital got attacked by a vampire count independant army with a ton of vampires and thralls. It was enough to wipe out my intial army and everything else I had recruited up to that turn effectively taking me out of the game. That kind of stuff obviously needs to be toned down.
Nothing to do with the mod - except for the new sprites. It's a regular in-game event.

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Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
The idea for the mod was to make more "realistic" vampires. Only the most powerful vampires in literature and movies are actually immortal. I removed immortality and replaced it with very high def and regen.
By "fixing the descriptions" I meant that I removed mentioning of immortality, which I forgot to do before.
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Old April 11th, 2009, 09:09 AM
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Default Re: Reign of the Vampiri

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Originally Posted by Amos View Post
The idea for the mod was to make more "realistic" vampires. Only the most powerful vampires in literature and movies are actually immortal. I removed immortality and replaced it with very high def and regen.
By "fixing the descriptions" I meant that I removed mentioning of immortality, which I forgot to do before.
I could go for that, but I think your mod should have at least one recruitable immortal vampire, just tweak the cost for him or maybe lower some of his stats. In the end people would likely switch to blood hunting and summoning immortals anyways assuming you haven't altered the standards summon spells, but it would be nice to be able to recruit some immortals in the beginning, just consider them to be your "most powerful vampires in literature and movies". And they could also be capital only too which would help with balance some too.

Also I guess I need to take another look at this mod again anyways because I dont think I ever tried any of your national spells which I need to give a shot. Plus from what I read in one of the replies to my earlier post it was appearantly not really the mods fault that my capital was attacked by a vampire count on the 3rd turn. Although I must say the only time I have ever been attacked by a vampire count was in this Mod and the only other time I have seen one attack someone was when one attacked LA Ulm in Procyon and Ulm also has a bit of a thing for vampires Maybe thats just coincidence though,I dunno.
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