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  #31  
Old January 10th, 2009, 12:00 AM

Charles22 Charles22 is offline
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Default Re: Choose your targets

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Originally Posted by DRG View Post
My point was, choosing to opfire or not is also a "cheat" against the AI because the AI most definitely does not have the ability to choose between firing or not in any way close to the way a human player would make that decision



Don
Oh yeah, should you be responding to me, I thought I made that clear, that both systems don't allow AI counters to the human controlled reactions possible (opfire in SPWAW, filtering in winSPWW2), since you did mention SPWAW was that way.

So Don, did you get my last question, this thing Imp said about winSPWW2 allowing units with cut range to open up if they are targeted? I was thinking that was unique to SPWAW.
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  #32  
Old January 10th, 2009, 11:03 AM
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DRG DRG is offline
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Default Re: Choose your targets

If I understand the question correctly then yes, if they are spotted and fired on the units with restricted range will return fire even if the range has been set to 100m for example and the enemy is firing at them from 200m. The point of holding fire is to surprise the enemy. If the enemy has spotted and fired on you the "surprise" is gone along with the need to hold fire until 100m. However, it will only be the unit fired on that will return fire not every unit in sight that may also have had their firing range restricted. Until actually fired on the unit will "assume" it's not been spotted

You can test that easily enough with a simple little sceanrio

Don
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  #33  
Old January 10th, 2009, 11:41 AM

Charles22 Charles22 is offline
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Default Re: Choose your targets

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Originally Posted by DRG View Post
If I understand the question correctly then yes, if they are spotted and fired on the units with restricted range will return fire even if the range has been set to 100m for example and the enemy is firing at them from 200m. The point of holding fire is to surprise the enemy. If the enemy has spotted and fired on you the "surprise" is gone along with the need to hold fire until 100m. However, it will only be the unit fired on that will return fire not every unit in sight that may also have had their firing range restricted. Until actually fired on the unit will "assume" it's not been spotted

You can test that easily enough with a simple little sceanrio

Don
Thanks Don, that certainly clears that up. Overall, that's a good thing I guess, but it can be exploited like just about anything, not that I would want anybody to take it out, even if it were quite easy to do.

There simply are times where you don't want the range restricted to fire back. For example, why should the KTiger have to return fire to an infantry unit outside of satchel charge range? It may also be a letdown to see units with very limited ammo having it used up that way, but happily for me I don't play against foes who would do that.
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