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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 10th, 2009, 06:54 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Darkwind: With the new version the pretender somehow got messed up, it now looks like unit number 0 (nothing) and has a maxage of 50.
Streamguns: I didn't actually say they were bad until I used them. I know they fire 5 shots per round, but they're still useless. 3ap damage versus say an average prot of 12 for infantry units in the mod, prot is reduced to 6 for its effective protection, you need a DRN roll of 4 to do 1 damage. In my case I had a bunch of them shooting at space trolls and failed to do almost any damage. On the other hand laserguns tear things apart and may be even a bit too strong. The only thing that would prevent me from hiring nothing but deep one soldiers is their complete lack of a melee weapon. If nothing else you can give them a melee attack with their gun. Make it have similar stats to a Combat Knive, but with one extra length.
Also, the sprnbr error is still there.


Aezeal: It's interesting, sort of a blend between t'ien ch'i, ermor, and amos' traveler's mod. I'm thinking if you make this nation it's going to need a nation to pair it against... one with ties to its tragic past
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